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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_bk.cpp
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11 days
Minor cleanup
LagoLunatic
2026-06-16
Use joint enums in several different places (#981)
123456789758
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-09
Demo work (#984)
LagoLunatic
2026-05-08
Document some more enum value names
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-05-01
d_a_player - Add cut type enum (#966)
123456789758
2026-04-14
Misc demo matches (#952)
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-11-24
Remove dCcS::SetMass-related fakematches
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-29
d_a_himo3 (#873)
Maide
2025-08-26
boko closer to matching, various documentation, enum/inline/struct fixes
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-15
Add JntHit enums
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-07-22
d_a_bridge (#811)
Maide
2025-05-29
dComIfG_Ccsp_SetMass
LagoLunatic
2025-05-29
Cleanup, demo work, and match daNpcPeople_c::getMsg on retail
LagoLunatic
2025-05-24
Demo matches (#767)
LagoLunatic
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-05-17
Standardize mMode/mAction names in C-style actors
LagoLunatic
2025-05-09
Disappear drop type cleanup
LagoLunatic
2025-05-08
Match more player_main regalloc/stack/etc issues
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-04-04
player_hang cleanup and fixes
LagoLunatic
2025-03-29
player_swim 100%, bunch of inline cleanup
LagoLunatic
2025-03-28
Cleanp a bunch of stuff
LagoLunatic
2025-03-28
Cleanup the 3 path/point structs
LagoLunatic
2025-03-24
d_a_bk OK
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-15
Add comments to scene profile structs
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-02-28
Document the second param to joint callback functions
LagoLunatic
2025-01-31
Rename HostIO mChildID to mNo
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2025-01-17
d_a_bk work
LagoLunatic
2025-01-08
Fix mDoHIO inlines
LagoLunatic
2024-10-29
d_a_bk work
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-10-17
clangd: Started fixing warnings and errors, code cleanup
LagoLunatic
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