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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_bomb2.cpp
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Author
2023-12-30
start adding particle/hitmark enums + some d_cc_s
LagoLunatic
2023-12-29
d_a_bomb2 OK
LagoLunatic
2023-12-28
d_a_bomb 100%, not matching
LagoLunatic
2023-12-28
use enums in more places
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-20
some bomb/bomb2 matches, TVec3::cubic match
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-10
ptmf syntax
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-02
start d_a_bk
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-21
c_cc_s OK, c_cc_d inlines & enums work
LagoLunatic
2023-10-29
Clean up code for various actors
LagoLunatic
2023-10-15
Add attention flags enum, use enums in more places
LagoLunatic
2023-10-14
d_a_npc_kamome 100%
LagoLunatic
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-07
More Matches
SuperDude88
2023-10-06
Bomb Work
SuperDude88
2023-10-06
Add bomb headers
LagoLunatic
2023-09-10
Import project
Luke Street
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