| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic | |
| 2026-03-20 | Replace particle enums with official names | LagoLunatic | |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-06-01 | Use cCcD "All" enums everywhere | LagoLunatic | |
| 2025-05-24 | Demo matches (#767) | LagoLunatic | |
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-05-19 | Fix version defines | LagoLunatic | |
| 2025-03-28 | shand OK, ship 99.8%, add some missing inlines | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-03-08 | Use cLib on/off bit inlines for attn flags | LagoLunatic | |
| The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set). | |||
| 2025-03-06 | Populate particle IDs enum with placeholders and use them everywhere | LagoLunatic | |
| 2025-01-11 | Add more actor mode enums | LagoLunatic | |
| 2024-11-20 | Clean up the weak data fakematches to be slightly closer to the real code | LagoLunatic | |
| 2024-11-03 | JPN fix | LagoLunatic | |
| 2024-11-03 | d_a_dai_item OK | LagoLunatic | |
| 2024-11-02 | d_a_dai_item work | LagoLunatic | |
| 2024-08-07 | Move abs and fabsf to std namespace | LagoLunatic | |
| 2024-07-04 | Add developer-specific macros for g_regHIO child registers | LagoLunatic | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-06-19 | d_a_dai_item work | Jasper St. Pierre | |
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic | |
| 2023-12-29 | d_a_dai_item start | Jasper St. Pierre | |
| 2023-11-30 | Add return type and static keyword to common actor static funcs | LagoLunatic | |
| 2023-11-26 | Remove weak ctors/dtors from .cpp files | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-11-23 | Remove all autogenerated @ functions from TUs | Jasper St. Pierre | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
