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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_door10.cpp
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Author
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-28
Cleanup, improve readability of conditionals
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-10
Add fopAcM_RegisterCreateID/fopAcM_RegisterDeleteID macros from TP decomp
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-12-29
Misc demo fixes
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-08
Add SQUARE macro to improve readibility for distances
LagoLunatic
2025-07-28
Cleanup some actors
LagoLunatic
2025-07-25
DEMO_SELECT
LagoLunatic
2025-07-25
d_a_door10 (#816)
Maide
2025-06-03
Auto-generate trivial process_method_funcs
Ammar Askar
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-09-10
Import project
Luke Street