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path: root/src/d/actor/d_a_door10.cpp
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2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-28Cleanup, improve readability of conditionalsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-10Add fopAcM_RegisterCreateID/fopAcM_RegisterDeleteID macros from TP decompLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2025-12-29Misc demo fixesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-07-28Cleanup some actorsLagoLunatic
2025-07-25DEMO_SELECTLagoLunatic
2025-07-25d_a_door10 (#816)Maide
* d_a_door10 * func size * Fixups from debug maps * remove script for now * PR
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww