index
:
tww
main
Decompilation of The Legend of Zelda: The Wind Waker (GCN)
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
d
/
actor
/
d_a_fganon.cpp
Age
Commit message (
Expand
)
Author
11 days
Minor cleanup
LagoLunatic
2026-06-16
Use joint enums in several different places (#981)
123456789758
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-28
d_a_tn - 99% matching (#994)
123456789758
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Cleanup
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-16
Var name cleanup
LagoLunatic
2026-04-14
Misc demo matches (#952)
LagoLunatic
2026-04-02
Cleanup
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-31
d_a_fganon nearly matching for demo
LagoLunatic
2026-03-31
Use composition instead of inheritance for fganon
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-09-18
bpw partial cleanup, fix inline usage across several actors
LagoLunatic
2025-09-15
Make m_Do_ext fields private, more bmd cleanup
LagoLunatic
2025-09-07
Enum cleanup
LagoLunatic
2025-08-26
boko closer to matching, various documentation, enum/inline/struct fixes
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-07-25
Some fganon and ks fixes for demo
LagoLunatic
2025-06-15
Add all player demo mode names to enum
LagoLunatic
2025-06-01
Use cCcD "All" enums everywhere
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-17
Standardize mMode/mAction names in C-style actors
LagoLunatic
2025-05-07
Document some more TU names
LagoLunatic
2025-04-20
Add an enum for action button icon status
LagoLunatic
2025-04-16
player enum and inlines and goto cleanup
LagoLunatic
2025-04-10
J3DModel inlines cleanup, procBottleSwing_init match, etc
LagoLunatic
2025-04-09
Misc small cleanup
LagoLunatic
2025-04-04
d_a_player_sword cleanup and small match fixes
LagoLunatic
2025-04-01
Return cleanup
LagoLunatic
2025-03-28
Cleanp a bunch of stuff
LagoLunatic
2025-03-24
d_a_bk OK
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-17
d_a_obj_homen OK
LagoLunatic
2025-03-16
d_a_fganon 100% (#695)
mattias-blum
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street