| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 12 days | Minor cleanup | LagoLunatic | |
| Inlines, wrong indentation, enums, private fields, etc | |||
| 2026-06-16 | Use joint enums in several different places (#981) | 123456789758 | |
| Co-authored-by: < > | |||
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-28 | d_a_tn - 99% matching (#994) | 123456789758 | |
| Co-authored-by: < > | |||
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Cleanup | LagoLunatic | |
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-04-16 | Var name cleanup | LagoLunatic | |
| 2026-04-14 | Misc demo matches (#952) | LagoLunatic | |
| 2026-04-02 | Cleanup | LagoLunatic | |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic | |
| 2026-03-31 | d_a_fganon nearly matching for demo | LagoLunatic | |
| 2026-03-31 | Use composition instead of inheritance for fganon | LagoLunatic | |
| 2026-03-20 | Replace particle enums with official names | LagoLunatic | |
| 2025-09-19 | Added enums for all used event/tmp bits/regs (#893) | LagoLunatic | |
| 2025-09-18 | bpw partial cleanup, fix inline usage across several actors | LagoLunatic | |
| 2025-09-15 | Make m_Do_ext fields private, more bmd cleanup | LagoLunatic | |
| 2025-09-07 | Enum cleanup | LagoLunatic | |
| 2025-08-26 | boko closer to matching, various documentation, enum/inline/struct fixes | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-07-25 | Some fganon and ks fixes for demo | LagoLunatic | |
| 2025-06-15 | Add all player demo mode names to enum | LagoLunatic | |
| 2025-06-01 | Use cCcD "All" enums everywhere | LagoLunatic | |
| 2025-05-29 | Document several more TU names (#770) | 123456789758 | |
| Co-authored-by: < > | |||
| 2025-05-21 | G_CM3D_F_INF | LagoLunatic | |
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-05-17 | Standardize mMode/mAction names in C-style actors | LagoLunatic | |
| 2025-05-07 | Document some more TU names | LagoLunatic | |
| 2025-04-20 | Add an enum for action button icon status | LagoLunatic | |
| 2025-04-16 | player enum and inlines and goto cleanup | LagoLunatic | |
| 2025-04-10 | J3DModel inlines cleanup, procBottleSwing_init match, etc | LagoLunatic | |
| 2025-04-09 | Misc small cleanup | LagoLunatic | |
| 2025-04-04 | d_a_player_sword cleanup and small match fixes | LagoLunatic | |
| 2025-04-01 | Return cleanup | LagoLunatic | |
| 2025-03-28 | Cleanp a bunch of stuff | LagoLunatic | |
| 2025-03-24 | d_a_bk OK | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-03-17 | d_a_obj_homen OK | LagoLunatic | |
| 2025-03-16 | d_a_fganon 100% (#695) | mattias-blum | |
| * added `cBgS_Chk::OffSameActorChk`inline function * initial progress of d_a_fganon 100% Matching: - `anim_init` - `tama_draw` - `daFganon_Draw` - `daFganon_IsDelete` Partial Matching: - `daFganon_Hio_C::daFganon_HIO_c` (88%) - `deru_brk` (98%, code is matching, variable memory locations needed for 100% match) - `kieru_brk` (98%, code is matching, variable memory locations needed for 100% match) - `deru_brk2` (98%, code is matching, variable memory locations needed for 100% match) - `kieru_brk2` (98%, code is matching, variable memory locations needed for 100% match) - `pos_move` (73%) - `move` (80%) - `mahou_se_set` (82%) - `daFganon_Delete` (94%, code is matching, variable memory locations needed for 100% match) - `useHeapInit` (92%) - `daFganon_Create` (77%) - `fgannon_class::fganon_class()` (88%) Remainder haven't been started * Additional progress, more functions at 100% matching 100% Matching: - `daFganon_Hio_C::daFganon_HIO_c` - `anim_init` - `tama_draw` - `daFganon_Draw` - `deru_brk` - `kieru_brk` - `deru_brk2` - `kieru_brk2` - `pos_move` - `fly_se_set` - `mahou_set` - `mahou_se_set` - `daFganon_IsDelete` - `daFganon_Delete` - `useHeapInit` Partial Matching: - `fly` (60%) - `shot` (46%) - `move` (92%) - `daFganon_Execute` (11%) - `daFganon_Create` (60%) - `fgannon_class::fganon_class()` (93%) * More functions at 100% matching - Added a `cXyz` member to `mant_class` that is referenced in this TU. - Changed 'fganon_class` to inherit from `fopEn_enemy_c` instead of `fopAc_ac_c` 100% Matching: - `daFganon_Hio_C::daFganon_HIO_c` - `anim_init` - `tama_draw` - `daFganon_Draw` - `deru_brk` - `kieru_brk` - `deru_brk2` - `kieru_brk2` - `pos_move` - `fly_se_set` - `fly` - `shot` - `spinattack` - `fly2` - `tama_set` - `mahou_set` - `mahou_set` - `mahou_se_set` - `daFganon_IsDelete` - `daFganon_Delete` - `useHeapInit` - `fgannon_class::fganon_class()` Partial Matching: - `move` (96%, code is matching, variable memory locations needed for 100% match) - `daFganon_Execute` (96%, code is matching, variable memory locations needed for 100% match) - `daFganon_Create` (96%, code is matching, variable memory locations needed for 100% match) * additional functions at 100% matching Cleaned up the values of the static globals, will resolve their symbols later 100% Matching: - `daFganon_Hio_C::daFganon_HIO_c` - `anim_init` - `tama_draw` - `daFganon_Draw` - `deru_brk` - `kieru_brk` - `deru_brk2` - `kieru_brk2` - `pos_move` - `fly_se_set` - `fly` - `shot` - `spinattack` - `fly2` - `tama_set` - `mahou_set` - `shot2` - `spinattack2` - `down` - `kabe_check` - `deru` - `kieru` - `fail` - `standby` - `start` - `last_end` - `damage_check` - `ball_tg_check` - `mahou_se_set` - `daFganon_IsDelete` - `daFganon_Delete` - `useHeapInit` - `fgannon_class::fganon_class()` Partial Matching: - `end` (97%, code is matching, variable memory locations needed for 100% match) - `move` (97%, code is matching, variable memory locations needed for 100% match) - `demo_camera` (63%) - `daFganon_Execute` (97%, code is matching, variable memory locations needed for 100% match) - `daFganon_Create` (98%, code is matching, variable memory locations needed for 100% match) * added `mDoAud_changeSubBgmStatus` inline * changed return type of `dComIfGp_getPlayerCameraID` inline needed this change to get a match for this `d_a_fganon` * d_a_fganon 100% matching Currently the checksum fails but I have some theories as to why that might be. I'll continue to cleanup the symbols. * symbol cleanup * fixed `mDoAud_changeSubBgmStatus` calling wrong function * 100% matching now, checksum passes There is a weak function ordering issue so I included the param in `configure.py` * PR changes made * Additional PR changes, better naming of class members | |||
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic | |
| 2023-11-30 | Add return type and static keyword to common actor static funcs | LagoLunatic | |
| 2023-11-26 | Remove weak ctors/dtors from .cpp files | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-11-23 | Remove all autogenerated @ functions from TUs | Jasper St. Pierre | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
