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path: root/src/d/actor/d_a_fganon.cpp
AgeCommit message (Expand)Author
10 daysMinor cleanupLagoLunatic
2026-06-16Use joint enums in several different places (#981)123456789758
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-28d_a_tn - 99% matching (#994)123456789758
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07CleanupLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-16Var name cleanupLagoLunatic
2026-04-14Misc demo matches (#952)LagoLunatic
2026-04-02CleanupLagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-31d_a_fganon nearly matching for demoLagoLunatic
2026-03-31Use composition instead of inheritance for fganonLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-15Make m_Do_ext fields private, more bmd cleanupLagoLunatic
2025-09-07Enum cleanupLagoLunatic
2025-08-26boko closer to matching, various documentation, enum/inline/struct fixesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-25Some fganon and ks fixes for demoLagoLunatic
2025-06-15Add all player demo mode names to enumLagoLunatic
2025-06-01Use cCcD "All" enums everywhereLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-17Standardize mMode/mAction names in C-style actorsLagoLunatic
2025-05-07Document some more TU namesLagoLunatic
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-04-16player enum and inlines and goto cleanupLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-04-09Misc small cleanupLagoLunatic
2025-04-04d_a_player_sword cleanup and small match fixesLagoLunatic
2025-04-01Return cleanupLagoLunatic
2025-03-28Cleanp a bunch of stuffLagoLunatic
2025-03-24d_a_bk OKLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
2025-03-17d_a_obj_homen OKLagoLunatic
2025-03-16d_a_fganon 100% (#695)mattias-blum
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street