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path: root/src/d/actor/d_a_fm.cpp
AgeCommit message (Collapse)Author
7 dayszl1 cleanup, inline cleanupLagoLunatic
10 daysMinor cleanupLagoLunatic
Inlines, wrong indentation, enums, private fields, etc
11 daysClean up angle constants and conversions (#1135)LagoLunatic
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-24Clean up conditionsLagoLunatic
2026-05-21d_a_obj_jump initial documentation passLagoLunatic
2026-05-10DSNAP enum cleanupLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-01d_a_player - Add cut type enum (#966)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-14Misc cleanupLagoLunatic
2026-03-12Clean up dComIfGp_evmng_getMyActIdx callsLagoLunatic
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2026-03-12Fix missing returns and other warningsLagoLunatic
2026-03-12D_a_fm matching (#917)Zeclos
* small progress push * bit of progress * most funcs done * mostly matching * debug drawr matching * cleanup and matching * bit of cleanup, matching for GZLE01 and GZLP01 * accidentally changed the wrong actor in configure.py * even more cleanup * removed changed configure.py * fully matching * version select jut assert
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
* Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-23Various cleanupLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-03-25Fix some namesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww