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path: root/src/d/actor/d_a_goal_flag.cpp
AgeCommit message (Expand)Author
10 daysDemo matchesLagoLunatic
2026-07-13Extract Embedded Model DataSuperDude88
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-21d_a_player_main cleanup and some demo matches (#1016)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-14GX Vertex Format Fixes (#938)Briggs Baltzell
2026-03-12Clean up dComIfGp_evmng_getMyActIdx callsLagoLunatic
2026-01-09d_a_goal_flag - matching (#918)Roland
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-05-29Document several more TU names (#770)123456789758
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-26fix wrong return types caused by bad regexLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-09-10Import projectLuke Street