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path: root/src/d/actor/d_a_goal_flag.cpp
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11 daysDemo matchesLagoLunatic
2026-07-13Extract Embedded Model DataSuperDude88
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-21d_a_player_main cleanup and some demo matches (#1016)LagoLunatic
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-14GX Vertex Format Fixes (#938)Briggs Baltzell
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness. * Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics. * Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics. * Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics. * Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic. * Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity. * Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness. * Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics. * Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics * Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics. * Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics. * Undid formatting of `halftofull` array in `JUTResFont.cpp` * Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
2026-03-12Clean up dComIfGp_evmng_getMyActIdx callsLagoLunatic
2026-01-09d_a_goal_flag - matching (#918)Roland
* initial work on d_a_goal_flag * Update config.yml to extract symbols from d_a_goal_flag; also add l_pos and l_texCoord * 17% matching in .text * daGoal_Flag_c::CreateHeap matched * RopeMove 99% * Update d_a_goal_flag.cpp * getRacePath 100% * 31% in .text * 47% matching in .text * 56% matching in .text * 70% matching in .text Add definitions to inlines in daGFlag_packet_c and fully matched some daGFlag_packet_c methods. * 84% matching in .text Match daGFlag_packet_c::draw * 91% matching in .text - Formatting tweaks - Match TimerExecute - Add fopMsgM_MiniGameTerminater_create inline - Move daGoal_Flag_c::_create in the correct place to match .data * d_a_goal_flag matching 100% for retail * d_a_goal_flag demo 99% * Resolve _create fakematch * d_a_goal_flag demo matching 100% * link d_a_goal_flag for demo * Renaming of fields/variables and some refactoring * Refactoring continued - Change direct calls to VECDotProduct to cXyz::getDotProduct * Named more HIO fields and packet fields * Implement fopMsgM_MiniGameStarter_create * Name all used HIO fields * Named all fields in daGoal_Flag_c * Finishing touches
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-26fix wrong return types caused by bad regexLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww