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path: root/src/d/actor/d_a_himo2.cpp
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3 daysCompiler compat fix: Passing of rvalue GXColors to non-const reference ↵LagoLunatic
parameters (#1142)
11 daysClean up angle constants and conversions (#1135)LagoLunatic
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
2026-07-14Some demo matches and fake inline fixesLagoLunatic
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Implement some more JPAEmitter inlinesLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-24d_a_himo2 almost matches for retailLagoLunatic
2026-05-21d_a_player_main cleanup and some demo matches (#1016)LagoLunatic
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
2026-05-18d_a_himo2 99% (#1009)LagoLunatic
2026-05-17JAIZelInst OK (#1005)LagoLunatic
* JAIZelInst OK * Clean up some default args
2026-05-08Document some more enum value namesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-04Fix particle_set inlines (#971)LagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-12-29Move daPy methods into d_a_player headersLagoLunatic
2025-11-10Bosses - misc. cleanup/improvements (#898)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-15Make m_Do_ext fields private, more bmd cleanupLagoLunatic
2025-09-09himo2 closer to matchingLagoLunatic
2025-09-09d_a_bmdhand - 99% matching (#885)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-09-02Add empty placeholders to fix HIO funcs missing when linking debug versionLagoLunatic
2025-08-29d_a_btd - 99% matching (#872)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-08-26Minor cleanupLagoLunatic
2025-08-25d_a_himo2 - 94% matching ( + misc. cleanup) (#866)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
* Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-10-19First Person Item Procs (#680)SuperDude88
* First Person Item Procs Match a couple of Link's proc functions * Cleanup
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-12-30Add autogenerated HIO class defs to actor headersLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww