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path: root/src/d/actor/d_a_hot_floor.cpp
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2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-22d_a_beam (#863)Maide
* d_a_beam * PR
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-12Fix some version differences (#852)LagoLunatic
* Fix some version differences * Found real inline name for checkBowMiniGame
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2023-12-19move placement new to MSL_CJcw87
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-28d_a_demo_item OKLagoLunatic
2023-11-24Remove fake inlines from fopAc_ac_c, add real inlinesLagoLunatic
2023-11-24Port some actors over to headersJasper St. Pierre
2023-11-12misc cleanupLagoLunatic
2023-11-11d_a_hot_floorJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww