| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 11 days | Clean up angle constants and conversions (#1135) | LagoLunatic | |
| * Add angle conversion constants and macros * Replace angle literals with hex instead of decimal | |||
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Cleanup | LagoLunatic | |
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-04-02 | Cleanup | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-16 | Add version ifdefs for demo resource headers | LagoLunatic | |
| 2025-05-29 | Document several more TU names (#770) | 123456789758 | |
| Co-authored-by: < > | |||
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-04-10 | J3DModel inlines cleanup, procBottleSwing_init match, etc | LagoLunatic | |
| 2025-03-18 | Missed some spots where `cPhs_State` should be used | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2024-07-04 | Add developer-specific macros for g_regHIO child registers | LagoLunatic | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-04-25 | Use resource enums for all other old actors | LagoLunatic | |
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic | |
| 2024-03-05 | Get more JSystem TUs compiling | LagoLunatic | |
| 2024-02-26 | misc cleanup | LagoLunatic | |
| 2024-02-23 | Fix a fakematch in d_a_warpfout | LagoLunatic | |
| 2024-02-21 | retype _createHeap and createHeap_CB | Franklyn Tackitt | |
| Fixes the return on createHeap_CB Matching! | |||
| 2024-02-21 | I know its a BOOL return, but... | Franklyn Tackitt | |
| return TRUE/FALSE/_createHeap() generates non-matching code but just return; works with no warnings not great, but it works | |||
| 2024-02-21 | Remove comments and cleanup for the PR | Franklyn Tackitt | |
| 2024-02-21 | (d_a_ikari) OK | Franklyn Tackitt | |
| 2023-11-30 | Add return type and static keyword to common actor static funcs | LagoLunatic | |
| 2023-11-26 | Remove weak ctors/dtors from .cpp files | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
