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path: root/src/d/actor/d_a_jbo.cpp
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2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Add helper macros to simplify fopAcM_ct-related version differencesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-01Use particle name enum in more placesLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-17jbo cleanup, almost matching for demoLagoLunatic
2025-09-15Make m_Do_ext fields private, more bmd cleanupLagoLunatic
2025-09-07bmdfoot done except one regallocLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-22d_a_jbo (#744)Mm2PL
* Do initial work on d_a_jbo * Remove outdated comments * Move co_sph_src to be a function static variable * Mark as matching * Rename mParamsLower to mParam * Give names to mFramesUntilJump, mAnimRotation, mAnimationSpeed, mParticlePos * Give jbo_class::mState an enum * fixup! Give names to mFramesUntilJump, mAnimRotation, mAnimationSpeed, mParticlePos * Give resource ids an enum * Add documentation comment for actor * MWCC shenanigans * Rename variables to better match coding guidelines * Apply suggestions from code review - use J3DModel::setBaseScale() inline - use existing resource id enum - rename `i_actor` -> `i_this`, `that` -> `a_this` - use defines for missed returned booleans - replace `mDoAud_seStart` -> `fopAcM_seStart` Co-Authored-By: LagoLunatic <LagoLunatic@users.noreply.github.com> * Apply rest of inlines i must have forgotten about them earlier --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww