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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_kb.cpp
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Author
7 days
zl1 cleanup, inline cleanup
LagoLunatic
11 days
Clean up angle constants and conversions (#1135)
LagoLunatic
2026-06-26
Fix d_a_kb demo version diffs, and match a couple retail funcs
LagoLunatic
2026-06-26
d_a_kb Almost Matching (#1040)
SuperDude88
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-06-03
Auto-generate trivial process_method_funcs
Ammar Askar
2025-06-01
Use cCcD "All" enums everywhere
LagoLunatic
2025-06-01
Automatically generate dCcD_Src structs for most files (#778)
Ammar Askar
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-12-30
various fixes to get more actors to compile
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street