| Age | Commit message (Collapse) | Author |
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Inlines, wrong indentation, enums, private fields, etc
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* 99% match
* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.
* Equivalent. Weak func ordering.
* 7% text
* 28% text
* 41% text
* 65% text
* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.
* Equivalent. Weak func ordering.
* 82% text
* Equivalent. A lot of work is needed to name variables and clean up functions. Weak function ordering is wrong.
* Cleaned some functions, named several variables, and began documenting dialog tree.
* Naming a couple more variables
* 21% text
* change out getMySubstanceP for getMyIntegerP inline
* 100% text
* Refactor to use JUT_ASSERT macro
* #181: d_a_tag_attention matching; TODO: implement chk_inside and dComIfGp_att_Look2RequestF
* #181: continue working on d_a_tag_attention, matching almost complete
* #181: revert naming class member (not certain enough)
* #181: preliminary changes to resolve #784 comments regarding usage of debug maps
* #181: commit suggestion by @WilliamArnett, fixing regalloc error
Co-authored-by: WilliamArnett <149556961+WilliamArnett@users.noreply.github.com>
* #181: fix missing curly bracket
* #181: resolve #784 comments with the kind help of @WilliamArnett;
move `daTagAttention::Act_c::chk_inside` to header file; split `plyrToObjVec` definition to match assembly;
remove temp variable, use values directly and swap operands;
implement `Look2RequestF` in `include/d/d_attention.h`;
remove non-matching use of temp variable `iVar1` and replace `current.pos` with uninitialized variable in `daTagAttention::Act_c::_execute`
* Update fork to match upstream
* some changes
* 12% text
* 21% text
* 26% text
* 43% text
* 51% text
* Revert unnecessary file changes
* Update d_a_tag_attention.cpp
* 55% text
* 52% text
* 52% text
* 56% text
* 68%
* 77% text
* 100% matching minus regswap
* 100% matching for retail
* Many more demo matches
* Fix broken match in _create()
* Demo Match
* Add some missing inlines
* Fix dComIfGp_setMesgCameraInfoActor
* More inline matching
* fix broken demo match
* Name some fields
* Utilize EventBit enum
* Name more fields, and add inline calls to d_a_npc_ls1
* Remove comments
* Implement @LagoLunatic suggested changes
* remove actor cast from dSnap_RegistFig calls
* Fix broken match in eInit_ATTENTION_
* Second round of @LagoLunatic 's suggested changes
---------
Co-authored-by: Skelp <skelp@pm.me>
Co-authored-by: Skelp <59535863+Skelp@users.noreply.github.com>
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
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* Match daNpc_Ls1_c::create, decideType, and ctor
* 16% matching in .text
-Match daNpc_Ls1_c::CreateHeap
-Match daNpc_Ls1_c::itemCreateHeap
-Match daNpc_Ls1_c::handCreateHeap
-Match daNpc_Ls1_c::_delete
-Match other trivial functions
* Add hio_prm_c
* 27% matching in .text
-Add some static data
-Match daNpc_Ls1_c::endEvent
-Match daNpc_Ls1_c::isEventEntry
-Match daNpc_Ls1_c::execute
-Match daNpc_Ls1_c::bodyCreateHeap
-Match some more trivial funcs
* 33% matching in .text
-Match daNpc_Ls1_c::create_init
-Match daNpc_Ls1_c::chngAnmTag
-Match daNpc_Ls1_c::ctrlAnmTag
-Match init_LS1_#n() funcs
-Match searchActor funcs
* Add daNpc_Ls1_c::anm_prm_c struct and associated static data
* 39% matching in .text
- Matched daNpc_Ls1_matAnm_c::calc
- Matched static node callbacks
- Matched daNpc_Ls1_c::setAnm_anm
- Matched daNpc_Ls1_c::setAnm_NUM
- Matched daNpc_Ls1_c::chngAnmAtr
- Misc code formatting changes
* 52% matching in .text
- Match daNpc_Ls1_c::play_animation
- Match daNpc_Ls1_c::set_mtx
- Match ResID funcs
- Match daNpc_Ls1_c::setBtp
- Match daNpc_Ls1_c::setMat
- Match daNpc_Ls1_c::setBtk
- Match daNpc_Ls1_c::init_texPttrnAnm
- Match daNpc_Ls1_c::play_btp_anm
- Match daNpc_Ls1_c::play_btk_anm
- Match daNpc_Ls1_c::ctrlAnmAtr
- Match daNpc_Ls1_c::setAnm_ATR
- Match daNpc_Ls1_c::chk_parts_notMov
- Match daNpc_Ls1_c::cut_init_LOK_PLYER
- Match daNpc_Ls1_c::cut_move_WAI
- Match daNpc_Ls1_c::cut_init_ANM_CHG
- Match daNpc_Ls1_c::set_action
* Update comments
* Match daNpc_Ls1_c::_draw
* 63% matching in .text
- Match member J3D node callbacks
- Match daNpc_Ls1_c::eye_ctrl
- Match daNpc_Ls1_c::next_msgStatus
- Match daNpc_Ls1_c::getMsg
- Match daNpc_Ls1_c::chk_talk
- Match daNpc_Ls1_c::setEyeCtrl
- Match daNpc_Ls1_c::clrEyeCtrl
- Match daNpc_Ls1_c::setAttention
- Add misc enums
- Add a_cut_tbl
* 66% matching in .text
- Matched daNpc_Ls1_c::searchByID
- Matched daNpc_Ls1_c::partner_search_sub
- Matched daNpc_Ls1_c::partner_search
- Matched daNpc_Ls1_c::chkAttention
- Marched daNpc_Ls1_c::shadowDraw
* 75% matching in .text
- Match daNpc_Ls1_c::anmAtr
- Match daNpc_Ls1_c::getMsg_LS1_0
- Match daNpc_Ls1_c::chk_talk
- Match daNpc_Ls1_c::setStt
- Match daNpc_Ls1_c::get_playerEvnPos
- Match daNpc_Ls1_c::chkTelescope
- Match daNpc_Ls1_c::wait_1
- Match daNpc_Ls1_c::wait_4
- Match daNpc_Ls1_c::talk_1
- Match daNpc_Ls1_c::demo_action1
* Match daNpc_Ls1_c::wait_3
* 100% matching for both demo and retail
* Update comments
* Initial refactoring work
* Renaming work & declaring functions in f_op_msg_mng header
* Refactoring continued
* Last bit of renaming work
* Add missing include
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This fixes the sdata linker error in the debug build.
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Co-authored-by: < >
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of `BOOL`
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
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See https://github.com/zeldaret/tp/pull/2173
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
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Original repository: https://github.com/encounter/ww
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