| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 12 days | Enum usage | LagoLunatic | |
| 2026-07-19 | Cleanup/documentation for various photo-related code | LagoLunatic | |
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2025-12-29 | msgStatus cleanup | LagoLunatic | |
| 2025-09-19 | Added enums for all used event/tmp bits/regs (#893) | LagoLunatic | |
| 2025-09-18 | bpw partial cleanup, fix inline usage across several actors | LagoLunatic | |
| 2025-09-02 | Add empty placeholders to fix HIO funcs missing when linking debug version | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-22 | Removeall remaining sym off fakematches, correctly fix more weak func order | LagoLunatic | |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-06-14 | Fully match d_a_npc_bmsw and mark equivalent (#789) | Ammar Askar | |
| * Match up d_a_npc_bmsw to 98% * Remove old nonmatching comments * Match MailCreateInit by using a static cast * Match Throw and daNpc_Bmsw_getGameEndMsg * Match CreateInit using demo for ref * Fix inline for dComIfG_TimerStart * Match shiwake_game_action * Match getNextNo * Mark Equivalent | |||
| 2025-06-03 | Auto-generate trivial process_method_funcs | Ammar Askar | |
| 2025-06-01 | Use cCcD "All" enums everywhere | LagoLunatic | |
| 2025-06-01 | Automatically generate dCcD_Src structs for most files (#778) | Ammar Askar | |
| * Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs | |||
| 2025-05-29 | Document several more TU names (#770) | 123456789758 | |
| Co-authored-by: < > | |||
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵ | LagoLunatic | |
| of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this. | |||
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic | |
| 2023-11-30 | Add return type and static keyword to common actor static funcs | LagoLunatic | |
| 2023-11-26 | Remove weak ctors/dtors from .cpp files | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-11-23 | Remove all autogenerated @ functions from TUs | Jasper St. Pierre | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
