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path: root/src/d/actor/d_a_npc_kamome.cpp
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2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Add helper macros to simplify fopAcM_ct-related version differencesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-30Match fopMsgM_messageGet and fopMsgM_passwordGetLagoLunatic
2026-04-27Demo workLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-09-02Add empty placeholders to fix HIO funcs missing when linking debug versionLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-22Fix collision struct formattingLagoLunatic
2025-08-20Fix most weak function ordering issuesLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-04-27d_attention cleanup, add mDoCPd inlinesLagoLunatic
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-03-28d_demo workLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-08Use cLib on/off bit inlines for attn flagsLagoLunatic
The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-28Document the second param to joint callback functionsLagoLunatic
2025-01-31Rename HostIO mChildID to mNoLagoLunatic
TP debug has an assert in d_a_obj showing the name of this variable is `M_no` there.
2025-01-08Fix mDoHIO inlinesLagoLunatic
2025-01-06Add item button enum and talk button enumLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
See https://github.com/zeldaret/tp/pull/2173
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-04-23Move res enums in cpp files to include res headers insteadLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-18clean up some inline parametersLagoLunatic
2024-04-17Add enum for attention typesLagoLunatic
2024-04-16add more default parameters for common funcsLagoLunatic
2024-04-10fix msgId/msgNo naming mixupsLagoLunatic
2024-03-25Fix some namesLagoLunatic
2024-03-08fix version differencesLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-25Started cleaning up the itemNo enumLagoLunatic
2024-02-02Realmatch dComIfGp_event_runCheck inlineLagoLunatic
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions. And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-01Clean up commentsLagoLunatic
2024-01-20documentationLagoLunatic
2024-01-16Rename actor orig->home and next->oldLagoLunatic
2024-01-15d_a_player_main workLagoLunatic