| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Add helper macros to simplify fopAcM_ct-related version differences | LagoLunatic | |
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-04-30 | Match fopMsgM_messageGet and fopMsgM_passwordGet | LagoLunatic | |
| 2026-04-27 | Demo work | LagoLunatic | |
| 2026-03-20 | Replace particle enums with official names | LagoLunatic | |
| 2025-09-02 | Add empty placeholders to fix HIO funcs missing when linking debug version | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-22 | Fix collision struct formatting | LagoLunatic | |
| 2025-08-20 | Fix most weak function ordering issues | LagoLunatic | |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-08 | Add SQUARE macro to improve readibility for distances | LagoLunatic | |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-05-24 | Demo matches (#767) | LagoLunatic | |
| 2025-05-21 | G_CM3D_F_INF | LagoLunatic | |
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-05-19 | Fix version defines | LagoLunatic | |
| 2025-04-27 | d_attention cleanup, add mDoCPd inlines | LagoLunatic | |
| 2025-04-20 | Add an enum for action button icon status | LagoLunatic | |
| 2025-03-28 | d_demo work | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-03-08 | Use cLib on/off bit inlines for attn flags | LagoLunatic | |
| The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set). | |||
| 2025-03-06 | C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT | LagoLunatic | |
| 2025-03-06 | Populate particle IDs enum with placeholders and use them everywhere | LagoLunatic | |
| 2025-02-28 | Document the second param to joint callback functions | LagoLunatic | |
| 2025-01-31 | Rename HostIO mChildID to mNo | LagoLunatic | |
| TP debug has an assert in d_a_obj showing the name of this variable is `M_no` there. | |||
| 2025-01-08 | Fix mDoHIO inlines | LagoLunatic | |
| 2025-01-06 | Add item button enum and talk button enum | LagoLunatic | |
| 2024-10-28 | Clean up cc enums | Jasper St. Pierre | |
| 2024-10-19 | Add fake headers for unsolved weak objects to reduce manual copy-pasting | LagoLunatic | |
| 2024-10-17 | clangd: Started fixing warnings and errors, code cleanup | LagoLunatic | |
| 2024-07-12 | Add fpc_ProcID type and use it for all process IDs | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2173 | |||
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-04-23 | Move res enums in cpp files to include res headers instead | LagoLunatic | |
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-04-18 | clean up some inline parameters | LagoLunatic | |
| 2024-04-17 | Add enum for attention types | LagoLunatic | |
| 2024-04-16 | add more default parameters for common funcs | LagoLunatic | |
| 2024-04-10 | fix msgId/msgNo naming mixups | LagoLunatic | |
| 2024-03-25 | Fix some names | LagoLunatic | |
| 2024-03-08 | fix version differences | LagoLunatic | |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic | |
| 2024-02-25 | Started cleaning up the itemNo enum | LagoLunatic | |
| 2024-02-02 | Realmatch dComIfGp_event_runCheck inline | LagoLunatic | |
| dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions. And also fix dComIfGp_event_chkEventFlag which had the same issue. | |||
| 2024-02-01 | Clean up comments | LagoLunatic | |
| 2024-01-20 | documentation | LagoLunatic | |
| 2024-01-16 | Rename actor orig->home and next->old | LagoLunatic | |
| 2024-01-15 | d_a_player_main work | LagoLunatic | |
