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path: root/src/d/actor/d_a_npc_nz.cpp
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2026-06-16Also mark NZ_JNT as an ambiguous nameLagoLunatic
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2025-12-29msgStatus cleanupLagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-05CleanupLagoLunatic
2025-09-02Add empty placeholders to fix HIO funcs missing when linking debug versionLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Fix most weak function ordering issuesLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-03-28Cleanp a bunch of stuffLagoLunatic
2025-03-28shand OK, ship 99.8%, add some missing inlinesLagoLunatic
2025-03-18More return types, set up all dBgS_MoveBgActor subclassesLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-28Document the second param to joint callback functionsLagoLunatic
2025-02-23Various cleanupLagoLunatic
2025-01-23Mark funcs with weak func order issues as Equivalent, fix a few other issuesLagoLunatic
2025-01-17Rename more item enumsLagoLunatic
2025-01-06Add item button enum and talk button enumLagoLunatic
2024-12-27document inventory slotsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-06-07Rename some more item enum entriesLagoLunatic
2024-05-10use loopmode enum in more placesLagoLunatic
2024-05-01Fix TevType enumLagoLunatic
2024-04-24Started using resource enums for old actorsLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-17Add enum for attention typesLagoLunatic
2024-04-16d_a_npc_nz 100%, weak order not matchingLagoLunatic
2024-04-16add more default parameters for common funcsLagoLunatic
2024-04-14several matches for d_a_npc_nzLagoLunatic
2024-04-14d_a_npc_nz: add .inc file, match .data sectionLagoLunatic
2024-04-14daNpz_Nz_c Work (#615)SuperDude88
* daNpz_Nz_c Work * Forgot This oops
2024-02-01Add return type and static keyword for more static funcsLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic