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path: root/src/d/actor/d_a_npc_p1.cpp
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22 hoursp1 cleanupLagoLunatic
22 hoursuse 4 spaces for indentation instead of 2/8/etcLagoLunatic
22 hoursd_a_npc_p1 100% Matching (#1098)WilliamArnett
* 99% match * Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this. * Equivalent. Weak func ordering. * 7% text * 28% text * 41% text * 65% text * Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this. * Equivalent. Weak func ordering. * 82% text * Equivalent. A lot of work is needed to name variables and clean up functions. Weak function ordering is wrong. * Cleaned some functions, named several variables, and began documenting dialog tree. * Naming a couple more variables * 21% text * change out getMySubstanceP for getMyIntegerP inline * 100% text * Refactor to use JUT_ASSERT macro * #181: d_a_tag_attention matching; TODO: implement chk_inside and dComIfGp_att_Look2RequestF * #181: continue working on d_a_tag_attention, matching almost complete * #181: revert naming class member (not certain enough) * #181: preliminary changes to resolve #784 comments regarding usage of debug maps * #181: commit suggestion by @WilliamArnett, fixing regalloc error Co-authored-by: WilliamArnett <149556961+WilliamArnett@users.noreply.github.com> * #181: fix missing curly bracket * #181: resolve #784 comments with the kind help of @WilliamArnett; move `daTagAttention::Act_c::chk_inside` to header file; split `plyrToObjVec` definition to match assembly; remove temp variable, use values directly and swap operands; implement `Look2RequestF` in `include/d/d_attention.h`; remove non-matching use of temp variable `iVar1` and replace `current.pos` with uninitialized variable in `daTagAttention::Act_c::_execute` * Update fork to match upstream * some changes * 73% text * 100% Matching minus kaji_anm * Delete debug/m2cdecomp * revert unnecessary file changes * remove d_a_npc_p2_cut.inc * Match kaji_anm * swap declaration order of l_msg and l_msgId * Naming many fields * Implement GetKajiID inline * Enum and variable names * Remove virtual genMessage function * Implement @LagoLunatic 's suggested changes * Revert array changes in d_camera.h (@LagoLunatic suggested change) * Whitespace * Rename dSnap enum --------- Co-authored-by: Skelp <skelp@pm.me> Co-authored-by: Skelp <59535863+Skelp@users.noreply.github.com>
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-06-01Use cCcD "All" enums everywhereLagoLunatic
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
* Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww