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path: root/src/d/actor/d_a_npc_rsh1.cpp
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12 daysEnum usageLagoLunatic
2026-07-19Cleanup/documentation for various photo-related codeLagoLunatic
2026-05-30dComIfGp_event_reset UsesSuperDude88
- Fix a few cases where this wasn't being used properly
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-21d_a_player_main cleanup and some demo matches (#1016)LagoLunatic
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
2026-05-19d_a_obj_jump OKLagoLunatic
closes #416
2026-05-15Fix d_a_tag_md_cb prm structLagoLunatic
2026-05-12d_a_warpf enums/inlinesLagoLunatic
2026-05-10DSNAP enum cleanupLagoLunatic
2026-05-07Add helper macros to simplify fopAcM_ct-related version differencesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-04Fix some clangd errorsLagoLunatic
2026-02-11d_a_npc_rsh1 matching (#927)Roland
* Initial work * 14% matching in .text - Add some of the static data - Match sinit function - Match HIO constructor - Match _create - Match some other trivial functions * Match CreateHeap * 20% matching in .text * 31% matching in .text * 34% matching in .text * 38% matching in .text * 51% matching in .text * createShopList work * More createShopList work * 54% matching in .text: Match createShopList * 57% matching in .text * 68% matching in .text * Variable name updates * 75% matching in .text * 81% matching in .text * Match lookBack * d_a_npc_rsh1 100% for demo and retail * Replace magic constants with applicable enums * Give some member fields trivial names and name some method parameters * Fix a few renaming errors * More renaming work * Rename HIO fields and rest of actor fields * Replace magic numbers associated with mItemNo
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-06-01Use cCcD "All" enums everywhereLagoLunatic
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
* Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-01-08Get more actors compilingLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww