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path: root/src/d/actor/d_a_npc_zl1.cpp
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7 dayszl1 cleanup, inline cleanupLagoLunatic
8 daysHi1_demo zl1 cleanup (#1136)Zeclos
* matching * cleanup * d_a_npc_tt matching outside of _create and rodata * matching * demo matching + cleanup zl1 * undo removed line * sorry
10 daysDemo matchesLagoLunatic
12 daysEnum usageLagoLunatic
2026-07-19Cleanup/documentation for various photo-related codeLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-10DSNAP enum cleanupLagoLunatic
2026-05-07Add helper macros to simplify fopAcM_ct-related version differencesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-01Fix getAnmMtx being used where setAnmMtx should be usedLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-04-01ProcID cleanupLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-14Simplify daNpc_Zl1_c::setFrontWallTypeLagoLunatic
2026-03-14Misc cleanupLagoLunatic
2026-03-14hio_prm_c cleanupLagoLunatic
2026-03-12Clean up dComIfGp_evmng_getMyActIdx callsLagoLunatic
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2026-03-12Fix missing returns and other warningsLagoLunatic
2026-03-12D_a_npc_zl1 matching for retail (#900)Zeclos
* should be fixed * matching ? * matching now * matching for GZLE01 and GZLP01 * fixed dDemo_setDemoData probably * matching except setfrontwalltype for demo
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
See https://github.com/zeldaret/tp/pull/2173
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-03-11Add uint typedefLagoLunatic
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww