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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_barrier.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-05-01
d_a_player - Add cut type enum (#966)
123456789758
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-22
stone OK and misc demo matches
LagoLunatic
2025-08-22
obj_barrier OK on JPN
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2024-11-02
warning cleanup
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-06-22
Use FALSE macro in asserts, remove JUT_PANIC macro
LagoLunatic
2024-04-25
Use resource enums for all other old actors
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-23
Use dCcG_At_Spl enum in Src structs
LagoLunatic
2024-01-15
d_a_player_main work
LagoLunatic
2024-01-06
d_event cleanup
Jasper St. Pierre
2024-01-04
Move event bits enum
LagoLunatic
2024-01-04
Add save stage table, stage type, and event bit enums
LagoLunatic
2024-01-03
d_a_player_main
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-22
c_cc_d inlines and enums progress
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-26
fix wrong return types caused by bad regex
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-12
Use static_cast instead of void* hack
LagoLunatic
2023-11-12
Add header for d_a_obj_barrier
LagoLunatic
2023-11-12
d_a_obj_barrier 100%, function order not matching
LagoLunatic
2023-10-26
d_a_npc_md progress
LagoLunatic
2023-10-23
Rename d_a_player_link.h -> d_a_player_main.h
LagoLunatic
2023-10-15
Add attention flags enum, use enums in more places
LagoLunatic
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-10
Add default parameters for particle inlines
LagoLunatic
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-10-06
d_a_am 100%, no match
LagoLunatic
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