summaryrefslogtreecommitdiff
path: root/src/d/actor/d_a_obj_figure.cpp
AgeCommit message (Collapse)Author
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-24Demo workLagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-25DEMO_SELECTLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-18daPy_lk_c::draw and linkDraw matched on retail with (void)0 assert, ↵LagoLunatic
d_a_figure OK
2025-06-18d_a_obj_figure demo almost matchesLagoLunatic
2025-06-18Match daPy_lk_c::draw on demo, slightly improve on retailLagoLunatic
2025-05-31More demo workLagoLunatic
2025-05-29Cleanup, demo work, and match daNpcPeople_c::getMsg on retailLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-25More demo work, fix some fakematches in retailLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-14More player_main match fixesLagoLunatic
2025-04-25d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in ↵LagoLunatic
finished actors
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-03-28d_demo workLagoLunatic
2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-07-10d_a_obj_figure done except linkDraw regallocLagoLunatic
2024-07-09Bit of Figurine Work (#665)SuperDude88
* Bit of Figurine Work Not super complete, was just poking around to figure a few things out * Fix Build I really need to stop having this every single time
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww