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path: root/src/d/actor/d_a_obj_hha.cpp
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11 daysMinor cleanupLagoLunatic
Inlines, wrong indentation, enums, private fields, etc
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-25Demo workLagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-28d_a_knob00 (#823)Maide
* d_a_knob00 * PR
2025-07-25DEMO_SELECTLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-19More inlinesLagoLunatic
Also update dtk-template
2025-04-08object-particle OKLagoLunatic
2025-03-29player_swim 100%, bunch of inline cleanupLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-01Mark d_a_obj_hha as equivalent, and fix various small things in itLagoLunatic
2025-02-01d_a_obj_hha 100% (#688)Azurpourpre
* daObjHhaPart_c : progress on init_data, set_mdl_area, set_bgw, init_mtx * daObjHhaSplash_c::create_s match * daObjHhaYgush_c::create_area match * daObjHhaYgush_c::init_data match * daObjHhaYgush_c::init_mtx match * daObjHhaYgush_c::draw match * daObjHha_c class definition * exe_normal & draw_normal match * daObjHha_c::create_heap match * daObjHha_c::_create match * daObjHha_c::_delete almost match * daObjHha_c::check_sw * daObjHha_c::set_tex match * daObjHha_c::init_mtx match * daObjHha_c::get_water_h * daObjHha_c::set_splash_bottom_* & daObjHha_get_r match * daObjHha_c::set_splash_bottom_stop_r match * daObjHha_c::part_manager almost match * daObjHha_c::ygush_manager match * daObjHha_c::_execute almost match * daObjHha_c::_draw match * daObjHha_c::water_manager match * Mthd match * da_a_obj_hha object file match * Cleaning & adding variable names * Updating configure.py & cleaning * fixing d_a_obj_hha constants symbol name * Adding suggestions (zeldaret/tww/#688) * Fixing d_a_obj_hha Mthd (as suggested in PR zeldaret/tww/#688) * Reverting configure.py
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-01-16Get more TUs to compileLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww