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path: root/src/d/actor/d_a_obj_rcloud.cpp
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10 daysAdd enum for pearls/symbolsLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Add helper macros to simplify fopAcM_ct-related version differencesLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-31Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some ↵LagoLunatic
fakematches
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-02Add empty placeholders to fix HIO funcs missing when linking debug versionLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-15Minor cleanupLagoLunatic
2025-08-14d_a_obj_rcloud (#849)Kristopher Early
* d_a_obj_rcloud * Refactor daObjRcloud_c and update resource usage Renamed enum values and return types in daObjRcloud_c for clarity and consistency. Updated resource indices to use named constants from res_bvkumo.h. Replaced magic numbers and variable names for improved readability. Removed an obsolete comment in J3DTexture.h. * Rename variable o_phase to phase in _create method Refactored the variable name from o_phase to phase in the daObjRcloud_c::_create() method for clarity and consistency. * Set configure.py to matching.
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww