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path: root/src/d/actor/d_a_obj_swhammer.cpp
AgeCommit message (Expand)Author
2026-06-16Use joint enums in several different places (#981)123456789758
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-01Use cut type enum in more placesLagoLunatic
2026-05-01d_a_player - Add cut type enum (#966)123456789758
2026-03-20Replace particle enums with official namesLagoLunatic
2025-08-26Minor cleanupLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Fix most weak function ordering issuesLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix weak function order of dBgS_MoveBgActor::DrawLagoLunatic
2025-03-21Fix obj_shelf weak order, fix MoveBG inline usageLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-10d-a-obj-swhammer equivalent (#702)Ross Newman
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-02-01Add return type and static keyword for more static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street