| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-06-16 | Use joint enums in several different places (#981) | 123456789758 | |
| Co-authored-by: < > | |||
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-05-01 | Use cut type enum in more places | LagoLunatic | |
| 2026-05-01 | d_a_player - Add cut type enum (#966) | 123456789758 | |
| Co-authored-by: < > | |||
| 2026-03-20 | Replace particle enums with official names | LagoLunatic | |
| 2025-08-26 | Minor cleanup | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-20 | Fix most weak function ordering issues | LagoLunatic | |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-05-29 | Document several more TU names (#770) | 123456789758 | |
| Co-authored-by: < > | |||
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-05-19 | Fix weak function order of dBgS_MoveBgActor::Draw | LagoLunatic | |
| fixes #217 fixes #239 fixes #389 fixes #418 fixes #428 fixes #147 | |||
| 2025-03-21 | Fix obj_shelf weak order, fix MoveBG inline usage | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-10 | d-a-obj-swhammer equivalent (#702) | Ross Newman | |
| * start d-a-obj-swhammer * mostly match swhammer and name members * rename smoke callback member mColor * name attrs and match createheap * 100% equivalent | |||
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵ | LagoLunatic | |
| of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this. | |||
| 2024-04-22 | Add back unnamed namespace methods, all actors now compile again | LagoLunatic | |
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic | |
| 2024-02-01 | Add return type and static keyword for more static funcs | LagoLunatic | |
| 2023-11-26 | Remove weak ctors/dtors from .cpp files | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-11-23 | Remove all autogenerated @ functions from TUs | Jasper St. Pierre | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
