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path: root/src/d/actor/d_a_obj_swhammer.cpp
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2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-01Use cut type enum in more placesLagoLunatic
2026-05-01d_a_player - Add cut type enum (#966)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-03-20Replace particle enums with official namesLagoLunatic
2025-08-26Minor cleanupLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Fix most weak function ordering issuesLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix weak function order of dBgS_MoveBgActor::DrawLagoLunatic
fixes #217 fixes #239 fixes #389 fixes #418 fixes #428 fixes #147
2025-03-21Fix obj_shelf weak order, fix MoveBG inline usageLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-10d-a-obj-swhammer equivalent (#702)Ross Newman
* start d-a-obj-swhammer * mostly match swhammer and name members * rename smoke callback member mColor * name attrs and match createheap * 100% equivalent
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵LagoLunatic
of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-02-01Add return type and static keyword for more static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww