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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_scene_change.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-02-23
Various cleanup
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-09-20
Started d_a_arrow (#64)
LagoLunatic
2023-09-11
Implement profile changes
Dylan Ascencio
2023-09-11
Fix mistake from not realizing Mtx is an array
Dylan Ascencio
2023-09-11
Match d_a_scene_change
Dylan Ascencio
2023-09-10
Import project
Luke Street