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path: root/src/d/actor/d_a_scene_change.cpp
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2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-18More return types, set up all dBgS_MoveBgActor subclassesLagoLunatic
2025-02-23Various cleanupLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2023-12-19move placement new to MSL_CJcw87
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-25Finished porting all actor classes to headersLagoLunatic
2023-10-13f_op_overlap cleanup, d_ovlp_fade progressJasper St. Pierre
remove a bunch of externs
2023-10-07Use fopAcStts enum everywhereLagoLunatic
2023-09-20Started d_a_arrow (#64)LagoLunatic
* More d_bg header improvements * Cleanup, use mtx inlines in more places * Added JntHit_c to headers * Started d_a_arrow
2023-09-11Implement profile changesDylan Ascencio
2023-09-11Fix mistake from not realizing Mtx is an arrayDylan Ascencio
2023-09-11Match d_a_scene_changeDylan Ascencio
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww