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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_swhit0.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-12
Fix some version differences (#852)
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-05-10
use loopmode enum in more places
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-03
Clean up resource enums, more inline work
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2024-01-15
d_a_player_main work
LagoLunatic
2024-01-08
Rename wind damage type
LagoLunatic
2024-01-06
d_event cleanup
Jasper St. Pierre
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-19
misc minor cleanup (indentation, offset comments, etc)
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-24
Remove fake inlines from fopAc_ac_c, add real inlines
LagoLunatic
2023-11-19
misc cleanup
LagoLunatic
2023-11-12
Add AT enum values for d_a_swhit0's sphere stuff
Dylan Ascencio
2023-11-12
Match all d_a_swhit0 functions but not ok
Dylan Ascencio
2023-11-12
Match d_a_swhit0_c::draw
Dylan Ascencio
2023-11-12
Nearly 100% d_a_swhit0
Dylan Ascencio
2023-09-10
Import project
Luke Street