| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-12 | Fix some version differences (#852) | LagoLunatic | |
| * Fix some version differences * Found real inline name for checkBowMiniGame | |||
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-03-18 | More return types, set up all dBgS_MoveBgActor subclasses | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-03-12 | Work on d_a_bk, c_damagereaction | LagoLunatic | |
| 2024-10-28 | Clean up cc enums | Jasper St. Pierre | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-05-10 | use loopmode enum in more places | LagoLunatic | |
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-04-16 | add more default parameters for common funcs | LagoLunatic | |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic | |
| 2024-02-03 | Clean up resource enums, more inline work | LagoLunatic | |
| 2024-01-16 | Rename actor orig->home and next->old | LagoLunatic | |
| 2024-01-15 | d_a_player_main work | LagoLunatic | |
| 2024-01-08 | Rename wind damage type | LagoLunatic | |
| 2024-01-06 | d_event cleanup | Jasper St. Pierre | |
| 2023-12-22 | more collision enums and inlines | LagoLunatic | |
| 2023-12-20 | add c_cc_d and d_cc_d SPrm enums | LagoLunatic | |
| 2023-12-20 | fix SrcGObjTg SPrm name in comments | LagoLunatic | |
| 2023-12-20 | use inlines in more places | LagoLunatic | |
| 2023-12-19 | misc minor cleanup (indentation, offset comments, etc) | LagoLunatic | |
| 2023-12-19 | move placement new to MSL_C | Jcw87 | |
| 2023-12-08 | add default params to a lot more functions | LagoLunatic | |
| 2023-11-25 | Finished porting all actor classes to headers | LagoLunatic | |
| 2023-11-24 | Remove fake inlines from fopAc_ac_c, add real inlines | LagoLunatic | |
| 2023-11-19 | misc cleanup | LagoLunatic | |
| 2023-11-12 | Add AT enum values for d_a_swhit0's sphere stuff | Dylan Ascencio | |
| 2023-11-12 | Match all d_a_swhit0 functions but not ok | Dylan Ascencio | |
| 2023-11-12 | Match d_a_swhit0_c::draw | Dylan Ascencio | |
| 2023-11-12 | Nearly 100% d_a_swhit0 | Dylan Ascencio | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
