| Age | Commit message (Expand) | Author |
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic |
| 2026-05-08 | Cleanup | LagoLunatic |
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic |
| 2026-04-01 | Move extern forward decls from cpps to headers | LagoLunatic |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic |
| 2026-03-20 | Replace particle enums with official names | LagoLunatic |
| 2025-12-29 | Make getEvent return a pointer instead of a reference, resolve tbox fakematch | LagoLunatic |
| 2025-09-18 | bpw partial cleanup, fix inline usage across several actors | LagoLunatic |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic |
| 2025-08-08 | Add SQUARE macro to improve readibility for distances | LagoLunatic |
| 2025-07-25 | Misc cleanup | LagoLunatic |
| 2025-05-24 | Demo matches (#767) | LagoLunatic |
| 2025-05-21 | Add enum for actor priority | LagoLunatic |
| 2025-04-19 | More inlines | LagoLunatic |
| 2025-04-12 | JPN build fix, remove nonmatching comments | LagoLunatic |
| 2025-04-09 | Misc small cleanup | LagoLunatic |
| 2025-03-31 | Fix weird gameInfo loads caused by casts within inlines | LagoLunatic |
| 2025-03-29 | player_swim 100%, bunch of inline cleanup | LagoLunatic |
| 2025-03-18 | Missed some spots where `cPhs_State` should be used | LagoLunatic |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic |
| 2025-03-06 | Populate particle IDs enum with placeholders and use them everywhere | LagoLunatic |
| 2025-02-23 | More cleanup | LagoLunatic |
| 2025-02-23 | Various cleanup | LagoLunatic |
| 2025-01-08 | Fix mDoHIO inlines | LagoLunatic |
| 2024-10-19 | Add fake headers for unsolved weak objects to reduce manual copy-pasting | LagoLunatic |
| 2024-07-24 | fixes | LagoLunatic |
| 2024-07-20 | minor bk, damagereaction, mozo work | LagoLunatic |
| 2024-07-18 | Use loopmode enum in a couple more places | LagoLunatic |
| 2024-07-12 | Add fpc_ProcID type and use it for all process IDs | LagoLunatic |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic |
| 2024-06-22 | Use FALSE macro in asserts, remove JUT_PANIC macro | LagoLunatic |
| 2024-05-10 | use loopmode enum in more places | LagoLunatic |
| 2024-04-23 | Move res enums in cpp files to include res headers instead | LagoLunatic |
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic |
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic |
| 2024-04-18 | clean up some inline parameters | LagoLunatic |
| 2024-04-16 | add more default parameters for common funcs | LagoLunatic |
| 2024-03-11 | Standardize process ID type to be uint | LagoLunatic |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic |
| 2024-02-23 | Fix a fakematch in d_a_warpfout | LagoLunatic |
| 2024-02-10 | various cleanup, fix some fakematches | LagoLunatic |
| 2024-02-01 | Clean up comments | LagoLunatic |
| 2024-01-16 | Rename actor orig->home and next->old | LagoLunatic |
| 2024-01-15 | d_a_player_main work | LagoLunatic |
| 2024-01-06 | d_event cleanup | Jasper St. Pierre |
| 2024-01-04 | Add save stage table, stage type, and event bit enums | LagoLunatic |
| 2024-01-03 | d_a_player_main | LagoLunatic |