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path: root/src/d/actor/d_a_tbox.cpp
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2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-08CleanupLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-12-29Make getEvent return a pointer instead of a reference, resolve tbox fakematchLagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-07-25Misc cleanupLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-04-19More inlinesLagoLunatic
Also update dtk-template
2025-04-12JPN build fix, remove nonmatching commentsLagoLunatic
2025-04-09Misc small cleanupLagoLunatic
2025-03-31Fix weird gameInfo loads caused by casts within inlinesLagoLunatic
2025-03-29player_swim 100%, bunch of inline cleanupLagoLunatic
2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-17Rename J3DFrameCtrl loop mode enumLagoLunatic
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-23More cleanupLagoLunatic
2025-02-23Various cleanupLagoLunatic
2025-01-08Fix mDoHIO inlinesLagoLunatic
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-07-24fixesLagoLunatic
2024-07-20minor bk, damagereaction, mozo workLagoLunatic
2024-07-18Use loopmode enum in a couple more placesLagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
See https://github.com/zeldaret/tp/pull/2173
2024-06-22Use NULL macro in asserts, fix NULL macro to matchLagoLunatic
2024-06-22Use FALSE macro in asserts, remove JUT_PANIC macroLagoLunatic
2024-05-10use loopmode enum in more placesLagoLunatic
2024-04-23Move res enums in cpp files to include res headers insteadLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-04-18clean up some inline parametersLagoLunatic
2024-04-16add more default parameters for common funcsLagoLunatic
2024-03-11Standardize process ID type to be uintLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-23Fix a fakematch in d_a_warpfoutLagoLunatic
2024-02-10various cleanup, fix some fakematchesLagoLunatic
2024-02-01Clean up commentsLagoLunatic
2024-01-16Rename actor orig->home and next->oldLagoLunatic
2024-01-15d_a_player_main workLagoLunatic
2024-01-06d_event cleanupJasper St. Pierre
2024-01-04Add save stage table, stage type, and event bit enumsLagoLunatic
2024-01-03d_a_player_mainLagoLunatic