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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_gameover.cpp
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2026-05-28
Demo work and fakematch cleanup (#1034)
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-31
More demo work
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2024-10-29
misc cleanup, mostly inlines
LagoLunatic
2024-10-17
More warning/error cleanup, mostly includes
LagoLunatic
2024-07-17
work on various inlines, JASSeqCtrl OK
LagoLunatic
2024-06-29
Implement inlines for d_gameover
LagoLunatic
2024-06-29
d_gameover done on JPN and PAL
LagoLunatic
2024-06-29
d_gameover (#663)
Daniel Hajjar
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-05-08
d_a_player_tact work
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-03
Clean up resource enums, more inline work
LagoLunatic
2024-01-16
Get more TUs to compile
LagoLunatic
2024-01-06
d_gameover work
Jasper St. Pierre
2024-01-06
d_gameover start
Jasper St. Pierre
2023-09-10
Import project
Luke Street