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path: root/src/d/d_kankyo_rain.cpp
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13 daysClean up angle constants and conversions (#1135)LagoLunatic
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
2026-07-19Cleanup/documentation for various photo-related codeLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-24Clean up conditionsLagoLunatic
2026-05-17JAIZelInst OK (#1005)LagoLunatic
* JAIZelInst OK * Clean up some default args
2026-03-20Replace particle enums with official namesLagoLunatic
2026-03-14GX Vertex Format Fixes (#938)Briggs Baltzell
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness. * Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics. * Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics. * Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics. * Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic. * Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity. * Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness. * Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics. * Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics * Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics. * Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics. * Undid formatting of `halftofull` array in `JUTResFont.cpp` * Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
2025-11-11d_kankyo_wether workJasper St. Pierre
2025-09-28Minor cleanupLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-14obj_mkiek demo match, remove fake inlines from cXyzLagoLunatic
2025-05-21G_CM3D_F_INFLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-05-19Fix some relocation mismatchesLagoLunatic
2025-04-24Fix relocation and data value mismatchesLagoLunatic
2025-04-11d_camera 28% (#732)Mattias Blum
* initial progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * more progress * fix outdated member names * more progress * more progress * more progress * more progress * more progress * more progress * fixed deprecated member references * more progress * more progress * more progress * fix deprecated member references * more progress * more progress * more progress * more progress * more progress * check in for review * remove comment * initial PR changes * more PR changes * more PR changes * added anonymous struct as class member * reverted changes to `stage_camera2_data_class` * added `dCamera_event_data`, `dCamera_monitoring_things` and `dCamera_DMC_system` from debug maps * more progress * more progress * realmatch for `camera_draw` * PR changes * fix broken merge * formatting * Reverted change to `camSphChkdata` that caused `sph_chk_callback` match to regress * Reverted change to `BG` struct that caused ctor and dtor match to regress
2025-03-17Clean up mDoAud_seStart inlineLagoLunatic
The devs apparently made 4 versions of this inline instead of just using default arguments.
2025-03-06C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHTLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-02-28d_a_lwood OKLagoLunatic
2024-10-29misc cleanup, mostly inlinesLagoLunatic
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-08-08Move sqrtf to std:: namespaceLagoLunatic
2024-08-08Move fmodf, atan2f, sinf, and cosf to std:: namespaceLagoLunatic
2024-08-07Move abs and fabsf to std namespaceLagoLunatic
2024-04-15drawRain and drawWave now closer to matchingLagoLunatic
2024-02-10various cleanup, fix some fakematchesLagoLunatic
2024-02-03Clean up resource enums, more inline workLagoLunatic
2024-01-20d_cc_uty OKLagoLunatic
2024-01-18some actor documentation and cleanupLagoLunatic
2024-01-14d_kankyo_rain workJasper St. Pierre
2024-01-14d_kankyo_rain workJasper St. Pierre
dKyr_sun_move
2024-01-14d_kankyo_rain small fixesLagoLunatic
2024-01-14d_kankyo_rain workJasper St. Pierre
2024-01-14d_kankyo_rain workJasper St. Pierre
2024-01-08d_kyeff, d_a_kytag00 OKLagoLunatic
2024-01-04Add save stage table, stage type, and event bit enumsLagoLunatic
2023-12-28start d_a_player_tact, add player status enumsLagoLunatic
2023-12-22more collision enums and inlinesLagoLunatic
2023-12-20d_cc_mass_sJcw87
2023-12-19misc minor cleanup (indentation, offset comments, etc)LagoLunatic
2023-12-08add default params to a lot more functionsLagoLunatic
2023-12-01d_kankyo_rain workJasper St. Pierre
2023-11-30d_kankyo_rain workJasper St. Pierre
2023-11-30d_kankyo_rain dKyr_drawRain workJasper St. Pierre
2023-11-30d_kankyo_rain: wave_move workJasper St. Pierre
2023-11-30match c_bg_s, fix d_kankyo_rain double branchesLagoLunatic
2023-11-24Remove fake inlines from fopAc_ac_c, add real inlinesLagoLunatic