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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_s_room.cpp
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2026-07-14
Some demo matches and fake inline fixes
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-22
Fix weak func order for d_stage
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-04-16
Move remaining class definitions to headers
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-15
Add comments to scene profile structs
LagoLunatic
2025-02-23
Various cleanup
LagoLunatic
2025-01-06
Add enums for island room numbers and indexes
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-05-10
use loopmode enum in more places
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-25
Started cleaning up the itemNo enum
LagoLunatic
2024-02-03
more inline work
LagoLunatic
2024-02-03
Realmatch dStage_roomControl_c's static weak functions
LagoLunatic
2024-02-03
work on inlines
LagoLunatic
2024-01-23
Clean up inlines for f_op_actor_mng
LagoLunatic
2023-12-30
should include stdio.h for sprintf, not printf.h
Jcw87
2023-12-27
reorganize MSL_C/Runtime files. wip, notmatching
TakaRikka
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-08
add default params to fopacm create funcs
LagoLunatic
2023-12-03
match d_s_room (some fakematches)
LagoLunatic
2023-12-02
d_attention work
Jasper St. Pierre
2023-11-11
d_stage progress + struct fixes
LagoLunatic
2023-10-14
d_s_room start
Jasper St. Pierre
2023-09-10
Import project
Luke Street