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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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f_op_actor.cpp
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2026-05-17
JAIZelInst OK (#1005)
LagoLunatic
2025-09-28
Use isnan instead of CHECK_FLOAT_CLASS
LagoLunatic
2025-09-25
Use composition instead of inheritance for most f_op classes
LagoLunatic
2025-09-14
Rename subtype to argument
LagoLunatic
2025-08-22
Remove f_op_actor weak func order fakematch (-sym off)
LagoLunatic
2025-06-04
Demo work (#786)
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-06
d_bg_w progress
LagoLunatic
2024-04-17
Add enum for attention types
LagoLunatic
2024-03-11
minor inline cleanup
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-03
d_map inlines cleanup
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2024-01-15
d_a_player_main work
LagoLunatic
2023-12-28
d_event work
Jasper St. Pierre
2023-11-24
Remove fake inlines from fopAc_ac_c, add real inlines
LagoLunatic
2023-11-11
d_stage progress + struct fixes
LagoLunatic
2023-10-08
f_op_actor OK
LagoLunatic
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-09-22
f_op_actor_mng progress
Jasper St. Pierre
2023-09-22
f_op_actor progress, c_m3d_g_sph done
Jasper St. Pierre
2023-09-22
f_op_camera seems good
Jasper St. Pierre
2023-09-10
Import project
Luke Street