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path: root/src/f_op/f_op_actor.cpp
AgeCommit message (Collapse)Author
2026-05-17JAIZelInst OK (#1005)LagoLunatic
* JAIZelInst OK * Clean up some default args
2025-09-28Use isnan instead of CHECK_FLOAT_CLASSLagoLunatic
2025-09-25Use composition instead of inheritance for most f_op classesLagoLunatic
2025-09-14Rename subtype to argumentLagoLunatic
This appears to be the official name of this field based off of an assert in TP debug.
2025-08-22Remove f_op_actor weak func order fakematch (-sym off)LagoLunatic
2025-06-04Demo work (#786)LagoLunatic
* Demo work * Fix PAL * Fix d_door weak func order and link it * Fix d_door for demo * JKernel OK on demo + misc * tag_attention 100% on demo * More demo work and fix some retail fakematches
2025-04-13d_stage cleanupLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-06d_bg_w progressLagoLunatic
2024-04-17Add enum for attention typesLagoLunatic
2024-03-11minor inline cleanupLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-03d_map inlines cleanupLagoLunatic
2024-01-16Rename actor orig->home and next->oldLagoLunatic
2024-01-15d_a_player_main workLagoLunatic
2023-12-28d_event workJasper St. Pierre
2023-11-24Remove fake inlines from fopAc_ac_c, add real inlinesLagoLunatic
2023-11-11d_stage progress + struct fixesLagoLunatic
2023-10-08f_op_actor OKLagoLunatic
2023-10-07Use fopAcStts enum everywhereLagoLunatic
2023-09-22f_op_actor_mng progressJasper St. Pierre
2023-09-22f_op_actor progress, c_m3d_g_sph doneJasper St. Pierre
2023-09-22f_op_camera seems goodJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww