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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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f_op
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f_op_actor_mng.cpp
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Author
7 days
zl1 cleanup, inline cleanup
LagoLunatic
10 days
Minor cleanup
LagoLunatic
2026-05-28
Demo work and fakematch cleanup (#1034)
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2025-12-27
Misc cleanup
LagoLunatic
2025-09-14
Rename subtype to argument
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-08
Add SQUARE macro to improve readibility for distances
LagoLunatic
2025-07-25
DEMO_SELECT
LagoLunatic
2025-06-27
fopAcM_cullingCheck match on demo
LagoLunatic
2025-06-01
d_a_npc_fa1 100% with weak order, add inlines
LagoLunatic
2025-06-01
More demo work, cleanup
LagoLunatic
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-14
More player_main match fixes
LagoLunatic
2025-05-09
Disappear drop type cleanup
LagoLunatic
2025-05-07
Add camera mWork union; also fix clang union handling
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-04-02
d_a_hookshot equivalent
LagoLunatic
2025-03-31
Fix weird gameInfo loads caused by casts within inlines
LagoLunatic
2025-03-31
Cleanup
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2025-02-11
Translate strings in fopAcM_entrySolidHeap
LagoLunatic
2025-01-26
GBAJoyBoot OK
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2025-01-11
Add enums for items and disappears
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-10-17
clangd: Started fixing warnings and errors, code cleanup
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-06-22
Use FALSE macro in asserts, remove JUT_PANIC macro
LagoLunatic
2024-06-07
Rename some more item enum entries
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-03-11
Standardize process ID type to be uint
LagoLunatic
2024-03-11
Add uint typedef
LagoLunatic
2024-03-11
minor inline cleanup
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-25
d_a_npc_md
LagoLunatic
2024-02-25
Started cleaning up the itemNo enum
LagoLunatic
2024-02-20
More enum cleanup
LagoLunatic
2024-02-05
misc cleanup
LagoLunatic
2024-01-30
d_a_bk work
LagoLunatic
2024-01-24
f_op_actor_mng 100%, weak order not matching
LagoLunatic
2024-01-24
Clean up f_op_actor_mng inlines even more
LagoLunatic
2024-01-23
Clean up inlines for f_op_actor_mng
LagoLunatic
2024-01-23
minor actor cleanup
LagoLunatic
2024-01-20
d_cc_uty OK
LagoLunatic
2024-01-18
some actor documentation and cleanup
LagoLunatic
2024-01-18
clean up some inlines
LagoLunatic
2024-01-12
d_a_player_main work
LagoLunatic
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