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path: root/include/d/actor/d_a_player.h
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#ifndef D_A_PLAYER
#define D_A_PLAYER

#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor.h"
#include "d/d_particle.h"
#include "d/d_cc_d.h"
#include "d/d_item_data.h"

inline u8 dComIfGs_getSelectEquip(int i_no);
inline u8 dComIfGp_getMiniGameType();

class daPy_mtxFollowEcallBack_c : public dPa_levelEcallBack {
public:
    ~daPy_mtxFollowEcallBack_c() {}

    void execute(JPABaseEmitter*);
    void end();
    JPABaseEmitter* makeEmitter(u16, MtxP, const cXyz*, const cXyz*);
    JPABaseEmitter* makeEmitterColor(u16, MtxP, const cXyz*, const GXColor*, const GXColor*);
    void setup(JPABaseEmitter* emitter, const cXyz*, const csXyz*, s8) { mpEmitter = emitter; }

    JPABaseEmitter* getEmitter() { return mpEmitter; }
    MtxP getMtx() { return mpMtx; }
    void setMatrix(MtxP mtx) { mpMtx = mtx; }

    /* 0x04 */ JPABaseEmitter* mpEmitter;
    /* 0x08 */ MtxP mpMtx;
};  // Size: 0x0C

STATIC_ASSERT(sizeof(daPy_mtxFollowEcallBack_c) == 0x0C);

class daPy_demo_c {
public:
    enum Type_e {
        /* 0x0 */ TYPE_NONE_e,
        /* 0x1 */ TYPE_TOOL_e,
        /* 0x2 */ TYPE_SYSTEM_e,
        /* 0x3 */ TYPE_ORIGINAL_e,
        /* 0x4 */ TYPE_START_e,
        /* 0x5 */ TYPE_SPECIAL_e,
    };

    enum Mode_e {
        /* 0x000 */ DEMO_UNK00_e = 0,
        /* 0x001 */ DEMO_N_WAIT_e = 1,
        /* 0x002 */ DEMO_N_WALK_e = 2,
        /* 0x003 */ DEMO_N_DASH_e = 3,
        /* 0x004 */ DEMO_INIT_WAIT_e = 4,
        /* 0x005 */ DEMO_WAIT_TURN_e = 5,
        /* 0x006 */ DEMO_N_TALK_e = 6,
        /* 0x007 */ DEMO_DAM_ACTION_e = 7,
        /* 0x008 */ DEMO_E_TALK_e = 8,
        /* 0x009 */ DEMO_LDAM_e = 9,
        /* 0x00A */ DEMO_OPEN_TREASURE_e = 10,
        /* 0x00B */ DEMO_GET_ITEM_e = 11,
        /* 0x00C */ DEMO_UNEQUIP_e = 12,
        /* 0x00D */ DEMO_HOLDUP_e = 13,
        /* 0x00E */ DEMO_KEEP_e = 14,
        /* 0x00F */ DEMO_LAROUND_e = 15,
        /* 0x010 */ DEMO_BJUMP_e = 16,
        /* 0x011 */ DEMO_PFALL_e = 17,
        /* 0x012 */ DEMO_UNK_018_e = 18,
        /* 0x013 */ DEMO_SALUTE_e = 19,
        /* 0x014 */ DEMO_L_AROUND2_e = 20,
        /* 0x015 */ DEMO_T_PICKUP_e = 21,
        /* 0x016 */ DEMO_T_WAIT_e = 22,
        /* 0x017 */ DEMO_A_WAIT_e = 23,
        /* 0x018 */ DEMO_SURPRISED_e = 24,
        /* 0x019 */ DEMO_TBACK_e = 25,
        /* 0x01A */ DEMO_LOOKUP_e = 26,
        /* 0x01B */ DEMO_UNK_027_e = 27,
        /* 0x01C */ DEMO_UNK_028_e = 28,
        /* 0x01D */ DEMO_UNK_029_e = 29,
        /* 0x01E */ DEMO_UNK_030_e = 30,
        /* 0x01F */ DEMO_LWAIT_e = 31,
        /* 0x020 */ DEMO_PWAIT_032_e = 32,
        /* 0x021 */ DEMO_PUSH_e = 33,
        /* 0x022 */ DEMO_TACT_e = 34,
        /* 0x023 */ DEMO_DOOR_e = 35,
        /* 0x024 */ DEMO_NOD_e = 36,
        /* 0x025 */ DEMO_PRESENT_e = 37,
        /* 0x026 */ DEMO_WCHANGE_e = 38,
        /* 0x027 */ DEMO_SHIP_e = 39,
        /* 0x028 */ DEMO_SIPUT_e = 40,
        /* 0x029 */ DEMO_UNK_041_e = 41,
        /* 0x02A */ DEMO_KM_WAIT_e = 42,
        /* 0x02B */ DEMO_CUT_ROLL_e = 43,
        /* 0x02C */ DEMO_POS_INIT_e = 44,
        /* 0x02D */ DEMO_UNK_045_e = 45,
        /* 0x02E */ DEMO_PGET_e = 46,
        /* 0x02F */ DEMO_VOLCANO_e = 47,
        /* 0x030 */ DEMO_WARP_e = 48,
        /* 0x031 */ DEMO_S_SURP_e = 49,
        /* 0x032 */ DEMO_SMILE_e = 50,
        /* 0x033 */ DEMO_UNK_051_e = 51,
        /* 0x034 */ DEMO_AGB_e = 52,
        /* 0x035 */ DEMO_LTURN_e = 53,
        /* 0x036 */ DEMO_LET_OPEN_e = 54,
        /* 0x037 */ DEMO_LET_READ_e = 55,
        /* 0x038 */ DEMO_GRAB_PUT_e = 56,
        /* 0x039 */ DEMO_RD_STOP_e = 57,
        /* 0x03A */ DEMO_RD_CATCH_e = 58,
        /* 0x03B */ DEMO_GET_DANCE_e = 59,
        /* 0x03C */ DEMO_BO_FAIRY_e = 60,
        /* 0x03D */ DEMO_BO_OPEN_e = 61,
        /* 0x03E */ DEMO_S_WARP_e = 62,
        /* 0x03F */ DEMO_OPEN_SBOX_e = 63,
        /* 0x040 */ DEMO_SFALL_e = 64,
        /* 0x041 */ DEMO_FOODSET_e = 65,
        /* 0x042 */ DEMO_SWAIT_e = 66,
        /* 0x043 */ DEMO_PWAIT_067_e = 67,
        /* 0x044 */ DEMO_BOW_MINIGAME_e = 68,
        /* 0x045 */ DEMO_SHIPSIT_e = 69,
        /* 0x046 */ DEMO_UNK_070_e = 70,
        /* 0x047 */ DEMO_SHIPOFF_e = 71,
        /* 0x048 */ DEMO_UNK_072_e = 72,
        /* 0x049 */ DEMO_FOODTHROW_e = 73,
        /* 0x04A */ DEMO_UNK_074_e = 74,
        /* 0x04B */ DEMO_LAST_e,
        /* 0x200 */ DEMO_NEW_ANM0_e = 0x200,
    };

    int getDemoType() const { return mDemoType; }
    void setDemoType(u16 pType) { mDemoType = pType; }
    void resetDemoType() { setDemoType(TYPE_NONE_e); }
    void setToolDemoType() { setDemoType(TYPE_TOOL_e); }
    void setSystemDemoType() { setDemoType(TYPE_SYSTEM_e); }
    void setOriginalDemoType() { setDemoType(TYPE_ORIGINAL_e); }
    void setStartDemoType() { setDemoType(TYPE_START_e); }
    void setSpecialDemoType() { setDemoType(TYPE_SPECIAL_e); }
    
    u32 getDemoMode() const { return mDemoMode; }
    void setDemoMode(u32 mode) { mDemoMode = mode; }
    
    s16 getTimer() const { return mTimer; }
    void setTimer(s16 time) { mTimer = time; }
    void decTimer() { mTimer--; }
    
    s16 getMoveAngle() const { return mDemoMoveAngle; }
    void setMoveAngle(s16 angle) { mDemoMoveAngle = angle; }
    
    int getParam0() const { return mParam0; }
    void setParam0(int value) { mParam0 = value; }
    int getParam1() const { return mParam1; }
    void setParam1(int value) { mParam1 = value; }
    void setParam2(int value) { mParam2 = value; }
    
    f32 getStick() { return mStick; }
    void setStick(f32 stick) { mStick = stick; }

public:
    /* 0x00 */ u16 mDemoType;
    /* 0x02 */ s16 mDemoMoveAngle;
    /* 0x04 */ s16 mTimer;
    /* 0x06 */ s16 mParam2;
    /* 0x08 */ int mParam0;
    /* 0x0C */ int mParam1;
    /* 0x10 */ u32 mDemoMode;
    /* 0x14 */ f32 mStick;
};  // Size: 0x18

class daPy_py_c : public fopAc_ac_c {
public:
    enum daPy_FLG0 {
        daPyFlg0_UNK1               = 0x00000001,
        daPyFlg0_UNK2               = 0x00000002,
        daPyFlg0_UNK4               = 0x00000004,
        daPyFlg0_UNK8               = 0x00000008,
        daPyFlg0_DEKU_SP_RETURN_FLG = 0x00000010,
        daPyFlg0_UNK20              = 0x00000020,
        daPyFlg0_CUT_AT_FLG         = 0x00000040,
        daPyFlg0_UNK80              = 0x00000080,
        daPyFlg0_UNK100             = 0x00000100,
        daPyFlg0_SHIP_DROP          = 0x00000200,
        daPyFlg0_UNK400             = 0x00000400,
        daPyFlg0_PUSH_PULL_KEEP     = 0x00000800,
        daPyFlg0_HOVER_BOOTS        = 0x00001000,
        daPyFlg0_UNK4000            = 0x00004000,
        daPyFlg0_UNK10000           = 0x00010000,
        daPyFlg0_UNK20000           = 0x00020000,
        daPyFlg0_NO_FALL_VOICE      = 0x00040000,
        daPyFlg0_SCOPE_CANCEL       = 0x00080000,
        daPyFlg0_PHOTO_BOX_CANCEL   = 0x00080000, // Same as scope cancel
        daPyFlg0_UNK100000          = 0x00100000,
        daPyFlg0_UNK200000          = 0x00200000,
        daPyFlg0_UNK400000          = 0x00400000,
        daPyFlg0_UNK800000          = 0x00800000,
        daPyFlg0_UNK1000000         = 0x01000000,
        daPyFlg0_EQUIP_HEAVY_BOOTS  = 0x02000000,
        daPyFlg0_NO_DRAW            = 0x08000000,
        daPyFlg0_UNK10000000        = 0x10000000,
        daPyFlg0_UNK20000000        = 0x20000000,
        daPyFlg0_HEAVY_STATE        = 0x40000000,
        daPyFlg0_UNK80000000        = 0x80000000,
    };
    
    enum daPy_FLG1 {
        daPyFlg1_EQUIP_DRAGON_SHIELD    = 0x00000001,
        daPyFlg1_NPC_CALL_COMMAND       = 0x00000002,
        daPyFlg1_UNK4                   = 0x00000004,
        daPyFlg1_CASUAL_CLOTHES         = 0x00000008,
        daPyFlg1_FORCE_VOMIT_JUMP       = 0x00000010,
        daPyFlg1_NPC_NOT_CHANGE         = 0x00000040,
        daPyFlg1_UNK80                  = 0x00000080,
        daPyFlg1_CONFUSE                = 0x00000100,
        daPyFlg1_UNK200                 = 0x00000200,
        daPyFlg1_UNK400                 = 0x00000400,
        daPyFlg1_FREEZE_STATE           = 0x00000800,
        daPyFlg1_SHIP_TACT              = 0x00001000,
        daPyFlg1_USE_ARROW_EFFECT       = 0x00002000,
        daPyFlg1_LETTER_READ_EYE_MOVE   = 0x00004000,
        daPyFlg1_SOUP_POWER_UP          = 0x00008000,
        daPyFlg1_FORCE_VOMIT_JUMP_SHORT = 0x00010000,
        daPyFlg1_FOREST_WATER_USE       = 0x00020000,
        daPyFlg1_UNK40000               = 0x00040000,
        daPyFlg1_WATER_DROP             = 0x00080000,
        daPyFlg1_UNK100000              = 0x00100000,
        daPyFlg1_UNK200000              = 0x00200000,
        daPyFlg1_UNK800000              = 0x00800000,
        daPyFlg1_UNK1000000             = 0x01000000,
        daPyFlg1_VINE_CATCH             = 0x02000000,
        daPyFlg1_UNK4000000             = 0x04000000,
        daPyFlg1_UNK8000000             = 0x08000000,
        daPyFlg1_UNK10000000            = 0x10000000,
        daPyFlg1_LAST_COMBO_WAIT        = 0x20000000,
        daPyFlg1_UNK40000000            = 0x40000000,
    };
    
    enum daPy_RFLG0 {
        daPyRFlg0_UNK1                  = 0x00000001,
        daPyRFlg0_UNK2                  = 0x00000002,
        daPyRFlg0_ROPE_GRAB_RIGHT_HAND  = 0x00000004,
        daPyRFlg0_UNK8                  = 0x00000008,
        daPyRFlg0_UNK10                 = 0x00000010,
        daPyRFlg0_GRAB_UP_END           = 0x00000020,
        daPyRFlg0_AUTO_JUMP_LAND        = 0x00000040,
        daPyRFlg0_UNK80                 = 0x00000080,
        daPyRFlg0_UNK100                = 0x00000100,
        daPyRFlg0_ROPE_JUMP_LAND        = 0x00000200,
        daPyRFlg0_RIGHT_FOOT_ON_GROUND  = 0x00000400,
        daPyRFlg0_LEFT_FOOT_ON_GROUND   = 0x00000800,
        daPyRFlg0_CRAWL_AUTO_MOVE       = 0x00001000,
        daPyRFlg0_FRONT_ROLL_CRASH      = 0x00002000,
        daPyRFlg0_UNK4000               = 0x00004000,
        daPyRFlg0_GRAB_UP_START         = 0x00008000,
        daPyRFlg0_ATTENTION_LOCK        = 0x00010000,
        daPyRFlg0_HAMMER_QUAKE          = 0x00020000,
        daPyRFlg0_UNK40000              = 0x00040000,
        daPyRFlg0_UNK80000              = 0x00080000,
        daPyRFlg0_POISON_CURSE          = 0x00100000,
        daPyRFlg0_LIGHT_REFLECT         = 0x00200000,
        daPyRFlg0_GRAB_PUT_START        = 0x00400000,
#if VERSION > VERSION_DEMO
        daPyRFlg0_ORIGINAL_HAT_ANIM     = 0x00800000,
#endif
        daPyRFlg0_TACT_INPUT            = 0x01000000,
        daPyRFlg0_FAIRY_USE             = 0x02000000,
        daPyRFlg0_SUBJECT_ACCEPT        = 0x04000000,
        daPyRFlg0_NOT_ATTACKING         = 0x08000000,
        daPyRFlg0_UNK10000000           = 0x10000000,
        daPyRFlg0_ARROW_SHOOT           = 0x20000000,
        daPyRFlg0_ROPE_FORCE_END        = 0x40000000,
    };
    
    enum daPy_FACE {
        // Index in daPy_lk_c::mTexAnmIndexTable
        /* 0x00 */ daPyFace_TMABAA,
        /* 0x01 */ daPyFace_TMABAA_TEUP,
        /* 0x02 */ daPyFace_TMABAB,
        /* 0x03 */ daPyFace_TMABAC,
        /* 0x04 */ daPyFace_TMABACB,
        /* 0x05 */ daPyFace_TMABACB_TEDW,
        /* 0x06 */ daPyFace_TMABACC,
        /* 0x07 */ daPyFace_TMABAD,
        /* 0x08 */ daPyFace_TMABAD_TEDW,
        /* 0x09 */ daPyFace_TMABAE,
        /* 0x0A */ daPyFace_TMABAE_TEUP,
        /* 0x0B */ daPyFace_TMABAE_TEDW,
        /* 0x0C */ daPyFace_TMABAE_TEL,
        /* 0x0D */ daPyFace_TMABAE_TER,
        /* 0x0E */ daPyFace_TMABAF,
        /* 0x0F */ daPyFace_TMABAG,
        /* 0x10 */ daPyFace_TMABAH,
        /* 0x11 */ daPyFace_TMABAI,
        /* 0x12 */ daPyFace_TMABAJ_TEYORIME,
        /* 0x13 */ daPyFace_TMABAD_TWAITPICKUP,
        /* 0x14 */ daPyFace_TMABAC_THOOKSHOTJMP,
        /* 0x15 */ daPyFace_TGRABP,
        /* 0x16 */ daPyFace_TGRABUP,
        /* 0x17 */ daPyFace_TGRABNG,
        /* 0x18 */ daPyFace_TGRABTHROW,
        /* 0x19 */ daPyFace_TGRABRE,
        /* 0x1A */ daPyFace_TWALLWL,
        /* 0x1B */ daPyFace_TWALLWR,
        /* 0x1C */ daPyFace_TWALLPL,
        /* 0x1D */ daPyFace_TWALLPR,
        /* 0x1E */ daPyFace_TCUT,
        /* 0x1F */ daPyFace_TCUTEA,
        /* 0x20 */ daPyFace_TCUTEA_TECN,
        /* 0x21 */ daPyFace_TEXCA1,
        /* 0x22 */ daPyFace_TEXCB1,
        /* 0x23 */ daPyFace_TJATTACK,
        /* 0x24 */ daPyFace_TJATTACK_TEUP,
        /* 0x25 */ daPyFace_TCUTTURNP,
        /* 0x26 */ daPyFace_TCUTTURN,
        /* 0x27 */ daPyFace_TMJMP,
        /* 0x28 */ daPyFace_TMJMPC,
        /* 0x29 */ daPyFace_TMROLLL,
        /* 0x2A */ daPyFace_TMROLLR,
        /* 0x2B */ daPyFace_TMROLLLC,
        /* 0x2C */ daPyFace_TMROLLRC,
        /* 0x2D */ daPyFace_TMSTEPOVER,
        /* 0x2E */ daPyFace_TMSTEPOVERA,
        /* 0x2F */ daPyFace_TMSTEPOVERLAND,
        /* 0x30 */ daPyFace_TATNJL,
        /* 0x31 */ daPyFace_TATNJR,
        /* 0x32 */ daPyFace_TJMP,
        /* 0x33 */ daPyFace_TROLLF,
        /* 0x34 */ daPyFace_TROLLB,
        /* 0x35 */ daPyFace_TROLLBLAND,
        /* 0x36 */ daPyFace_TROLLFMIS,
        /* 0x37 */ daPyFace_TFALL,
        /* 0x38 */ daPyFace_TLANDDAMA,
        /* 0x39 */ daPyFace_TLANDDAMAST,
        /* 0x3A */ daPyFace_TDAM,
        /* 0x3B */ daPyFace_TDAMF,
        /* 0x3C */ daPyFace_TDAMFFUP,
        /* 0x3D */ daPyFace_TDAMFBUP,
        /* 0x3E */ daPyFace_TDAMFLUP,
        /* 0x3F */ daPyFace_TDAMFRUP,
        /* 0x40 */ daPyFace_TDAMDASH,
        /* 0x41 */ daPyFace_TGUARD,
        /* 0x42 */ daPyFace_TSLIDEF,
        /* 0x43 */ daPyFace_TSLIDEFLAND,
        /* 0x44 */ daPyFace_TSLIDEB,
        /* 0x45 */ daPyFace_TSLIDEBLAND,
        /* 0x46 */ daPyFace_TSWIMP,
        /* 0x47 */ daPyFace_TSWIMING,
        /* 0x48 */ daPyFace_TBOOMTHROW,
        /* 0x49 */ daPyFace_TBOOMCATCH,
        /* 0x4A */ daPyFace_TWALKPUSH,
        /* 0x4B */ daPyFace_TWALKPULL,
        /* 0x4C */ daPyFace_TVJMPCHA,
        /* 0x4D */ daPyFace_TVJMPCL,
        /* 0x4E */ daPyFace_TROPECLIMB,
        /* 0x4F */ daPyFace_TROPEDOWN,
        /* 0x50 */ daPyFace_TLADDERUPST,
        /* 0x51 */ daPyFace_TLADDERDWST,
        /* 0x52 */ daPyFace_TLADDERUPED,
        /* 0x53 */ daPyFace_TLADDERDWED,
        /* 0x54 */ daPyFace_THANGING,
        /* 0x55 */ daPyFace_THANGUP,
        /* 0x56 */ daPyFace_TLAVADAM,
        /* 0x57 */ daPyFace_TCUTRE,
        /* 0x58 */ daPyFace_TCUTTURNB,
        /* 0x59 */ daPyFace_TWAITATOB,
        /* 0x5A */ daPyFace_TCOMEOUT,
        /* 0x5B */ daPyFace_THOLDUP,
        /* 0x5C */ daPyFace_TWALLHOLDUP,
        /* 0x5D */ daPyFace_TITEMGET,
        /* 0x5E */ daPyFace_TSALTATION,
        /* 0x5F */ daPyFace_TWHO,
        /* 0x60 */ daPyFace_TPICKUP,
        /* 0x61 */ daPyFace_TBOXOPENLINK,
        /* 0x62 */ daPyFace_TBOXOPENSHORTLINK,
        /* 0x63 */ daPyFace_TDIELONG,
        /* 0x64 */ daPyFace_TSWIMDIE,
        /* 0x65 */ daPyFace_TSURPRISED,
        /* 0x66 */ daPyFace_TTURNBACK,
        /* 0x67 */ daPyFace_TLOOKUP,
        /* 0x68 */ daPyFace_TWAITQ,
        /* 0x69 */ daPyFace_TGLAD,
        /* 0x6A */ daPyFace_TCUTBOKO,
        /* 0x6B */ daPyFace_SHIP_JUMP1,
        /* 0x6C */ daPyFace_SHIP_JUMP2,
        /* 0x6D */ daPyFace_TUSEFANA,
        /* 0x6E */ daPyFace_TUSEFANB,
        /* 0x6F */ daPyFace_TUSEFANB2,
        /* 0x70 */ daPyFace_TBOWWAIT,
        /* 0x71 */ daPyFace_TVOMITJMP,
        /* 0x72 */ daPyFace_TREST,
        /* 0x73 */ daPyFace_TTAKE,
        /* 0x74 */ daPyFace_TTAKELR,
        /* 0x75 */ daPyFace_TSLIPICE,
        /* 0x76 */ daPyFace_THAMSWINGA,
        /* 0x77 */ daPyFace_THAMSWINGBPRE,
        /* 0x78 */ daPyFace_THAMSWINGBHIT,
        /* 0x79 */ daPyFace_THAMSWINGBEND,
        /* 0x7A */ daPyFace_TSETBOOTS,
        /* 0x7B */ daPyFace_TDOOROPENALINK,
        /* 0x7C */ daPyFace_TDOOROPENBLINK,
        /* 0x7D */ daPyFace_TSEYYES,
        /* 0x7E */ daPyFace_TPRESENTATIONA,
        /* 0x7F */ daPyFace_TWINDL,
        /* 0x80 */ daPyFace_TWINDR,
        /* 0x81 */ daPyFace_TPRESENTATIONB,
        /* 0x82 */ daPyFace_TBINDRINKPRE,
        /* 0x83 */ daPyFace_TBINDRINKING,
        /* 0x84 */ daPyFace_TBINDRINKAFTER,
        /* 0x85 */ daPyFace_TBINDRINKPRE2,
        /* 0x86 */ daPyFace_TBINDRINKING2,
        /* 0x87 */ daPyFace_TBINDRINKAFTER2,
        /* 0x88 */ daPyFace_TBINOPENPRE,
        /* 0x89 */ daPyFace_TBINOPENA,
        /* 0x8A */ daPyFace_TBINOPENB,
        /* 0x8B */ daPyFace_TBINSWING,
        /* 0x8C */ daPyFace_TBINGET,
        /* 0x8D */ daPyFace_TARROWRELORD,
        /* 0x8E */ daPyFace_TSURPRISEDB,
        /* 0x8F */ daPyFace_TFAN,
        /* 0x90 */ daPyFace_TNENRIKI,
        /* 0x91 */ daPyFace_TMABAB_TEDL,
        /* 0x92 */ daPyFace_TMABAH_TABEKOBE,
        /* 0x93 */ daPyFace_TSETHYOINOMI,
        /* 0x94 */ daPyFace_LINK_FREEZ,
        /* 0x95 */ daPyFace_LINK_MOGAKI,
        /* 0x96 */ daPyFace_TDAMBIRI,
        /* 0x97 */ daPyFace_SALVLR,
        /* 0x98 */ daPyFace_SALVWAIT,
        /* 0x99 */ daPyFace_SALVBAD,
        /* 0x9A */ daPyFace_SALVGOOD,
        /* 0x9B */ daPyFace_SEARESET,
        /* 0x9C */ daPyFace_TWARPIN,
        /* 0x9D */ daPyFace_TWARPOUT,
        /* 0x9E */ daPyFace_TPOWUPWAIT,
        /* 0x9F */ daPyFace_TPOWUP,
        /* 0xA0 */ daPyFace_TCUTKESA,
        /* 0xA1 */ daPyFace_TWARPOUTFIRST,
        /* 0xA2 */ daPyFace_TDASHKAZE,
        /* 0xA3 */ daPyFace_TIYAYA,
        /* 0xA4 */ daPyFace_TFREEA,
        /* 0xA5 */ daPyFace_TFREEB,
        /* 0xA6 */ daPyFace_TFREED,
        /* 0xA7 */ daPyFace_TTAKTKAZE,
        /* 0xA8 */ daPyFace_TTAKTSIPPU,
        /* 0xA9 */ daPyFace_TTAKTCHUYA,
        /* 0xAA */ daPyFace_TTAKTFUJIN,
        /* 0xAB */ daPyFace_TTAKTAYATSURI,
        /* 0xAC */ daPyFace_TTAKTCHISIN,
        /* 0xAD */ daPyFace_NONE, // Not an index, this is a special value checked in checkFaceTypeNot()
    };
    
    enum daPy_CUT_TYPE {
        /* 0x00 */ CUT_TYPE_NONE,
        /* 0x01 */ CUT_TYPE_CUT_A, // Slash once while targeting and not holding a direction
        /* 0x02 */ CUT_TYPE_CUT_F, // Slash once while holding a single direction (not diagonal)
        /* 0x03 */ CUT_TYPE_CUT_R, // Right slash
        /* 0x04 */ CUT_TYPE_CUT_L, // Left slash
        /* 0x05 */ CUT_TYPE_BT_JUMPCUT, // Jumping over an enemy's head, slashing it's head, and landing behind it
        /* 0x06 */ CUT_TYPE_CUT_EA, // 4 slash combo while holding a direction
        /* 0x07 */ CUT_TYPE_CUT_EB, // 4 slash combo while not holding a direction
        /* 0x08 */ CUT_TYPE_CUT_TURN, // Spin attack
        /* 0x09 */ CUT_TYPE_CUT_ROLL, // Hurricane Spin
        /* 0x0A */ CUT_TYPE_JUMPCUT_SWORD,
        /* 0x0B */ CUT_TYPE_STICK,
        /* 0x0C */ CUT_TYPE_JUMPCUT_STICK,
        /* 0x0D */ CUT_TYPE_MACHETE,
        /* 0x0E */ CUT_TYPE_JUMPCUT_MACHETE,
        /* 0x0F */ CUT_TYPE_BT_ROLLCUT, // Rolling behind an enemy and slashing it's back
        /* 0x10 */ CUT_TYPE_BT_VERTICALJUMPCUT, // Jumping and stabbing the ground to hit an enemy
        /* 0x11 */ CUT_TYPE_HAMMER_SIDESWING,
        /* 0x12 */ CUT_TYPE_HAMMER_FRONTSWING,
        /* 0x13 */ CUT_TYPE_JUMPCUT_HAMMER,
        /* 0x14 */ CUT_TYPE_CLUB,
        /* 0x15 */ CUT_TYPE_JUMPCUT_CLUB,
        /* 0x16 */ CUT_TYPE_DN_SWORD,
        /* 0x17 */ CUT_TYPE_JUMPCUT_DN_SWORD,
        /* 0x18 */ CUT_TYPE_SPEAR,
        /* 0x19 */ CUT_TYPE_JUMPCUT_SPEAR,
        /* 0x1A */ CUT_TYPE_CUT_EXA, // 3 slash combo while slashing an enemy
        /* 0x1B */ CUT_TYPE_CUT_EXB, // 4 slash combo while slashing an enemy
        /* 0x1C */ CUT_TYPE_PG_SWORD,
        /* 0x1D */ CUT_TYPE_JUMPCUT_PG_SWORD,
        /* 0x1E */ CUT_TYPE_CUT_EXMJ, // 3 slash combo after parrying (slashing while spinning and jumping)
        /* 0x1F */ CUT_TYPE_CUT_KESA, // 3 slash combo after parrying and holding right (slashing while spinning and standing)
    };
    
    /* 0x290 */ u8 mCutType;
    /* 0x291 */ u8 mCutCount;
    /* 0x292 */ u8 field_0x292[0x294 - 0x292];
    /* 0x294 */ s16 mDamageWaitTimer;
    /* 0x296 */ s16 mQuakeTimer;
    /* 0x298 */ int mFace;
    /* 0x29C */ u32 mNoResetFlg0;
    /* 0x2A0 */ u32 mNoResetFlg1;
    /* 0x2A4 */ u32 mResetFlg0;
    /* 0x2A8 */ f32 mMaxNormalSpeed;
    /* 0x2AC */ f32 mHeight;
    /* 0x2B0 */ f32 field_0x2b0;
    /* 0x2B4 */ csXyz mBodyAngle;
    /* 0x2BA */ u8 field_0x2BA[0x2BC - 0x2BA];
    /* 0x2BC */ cXyz mHeadTopPos;
    /* 0x2C8 */ cXyz mSwordTopPos;
    /* 0x2D4 */ cXyz mLeftHandPos;
    /* 0x2E0 */ cXyz mRightHandPos;
    /* 0x2EC */ cXyz mRopePos;
    /* 0x2F8 */ cXyz field_0x2f8;
    /* 0x304 */ daPy_demo_c mDemo;
    /* 0x31C */ /* vtable */

    f32 getSpeedF() const { return speedF; }
    u8 getCutType() const { return mCutType; }
    u8 getCutCount() const { return mCutCount; }
    s16 getDamageWaitTimer() const { return mDamageWaitTimer; }
    f32 getHeight() const { return mHeight; }
    s16 getBodyAngleX() const { return mBodyAngle.x; }
    s16 getBodyAngleY() const { return mBodyAngle.y; }
    cXyz getHeadTopPos() const { return mHeadTopPos; }
    cXyz* getHeadTopPosP() { return &mHeadTopPos; }
    cXyz getSwordTopPos() const { return mSwordTopPos;}
    cXyz getLeftHandPos() const { return mLeftHandPos; }
    cXyz getRightHandPos() const { return mRightHandPos; }
    cXyz getRopePos() const { return mRopePos; }
    void getYPos() const {}
    
    void changeDemoMode(u32 mode) { mDemo.setDemoMode(mode); }
    void changeDemoMoveAngle(s16 angle) { mDemo.setMoveAngle(angle); }
    void changeDemoParam0(int param0) { mDemo.setParam0(param0); }
    void changeOriginalDemo() {
        mDemo.setOriginalDemoType();
        mDemo.setParam0(0);
    }
    void cancelOriginalDemo() {
        mDemo.setSystemDemoType();
        mDemo.setDemoMode(daPy_demo_c::DEMO_N_WAIT_e);
    }

    void onNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 |= flag; }
    void offNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 &= ~flag; }
    u32 checkNoResetFlg0(daPy_FLG0 flag) const { return mNoResetFlg0 & flag; }
    u32 getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); }
    void onPushPullKeep() { onNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
    void offPushPullKeep() { offNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
    u32 checkEquipHoverBoots() const { return checkNoResetFlg0(daPyFlg0_HOVER_BOOTS); }
    void onNoFallVoice() { onNoResetFlg0(daPyFlg0_NO_FALL_VOICE); }
    void onScopeCancel() { onNoResetFlg0(daPyFlg0_SCOPE_CANCEL); }
    void onPhotoBoxCancel() { onNoResetFlg0(daPyFlg0_PHOTO_BOX_CANCEL); }
    u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); }
    void onPlayerNoDraw() { onNoResetFlg0(daPyFlg0_NO_DRAW); }
    void offPlayerNoDraw() { offNoResetFlg0(daPyFlg0_NO_DRAW); }
    void onHeavyState() { onNoResetFlg0(daPyFlg0_HEAVY_STATE); }
    void offHeavyState() { offNoResetFlg0(daPyFlg0_HEAVY_STATE); }
    u32 getHeavyState() { return checkNoResetFlg0(daPyFlg0_HEAVY_STATE); }
    u32 getHeavyStateAndBoots() { return checkNoResetFlg0(static_cast<daPy_FLG0>(daPyFlg0_HEAVY_STATE | daPyFlg0_EQUIP_HEAVY_BOOTS)); }
    
    void onNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 |= flag; }
    void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; }
    u32 checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; }
    u32 checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
    void onNpcCallCommand() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
    void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
    void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
    u32 checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
    void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); }
    void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
    void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
    u32 checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
    void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); }
    void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); }
    u32 checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
    u32 checkFreezeState() const { return checkNoResetFlg1(daPyFlg1_FREEZE_STATE); }
    u32 checkUseArrowEffect() const { return checkNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
    void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
    void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
    void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); }
    u32 checkSoupPowerUp() const { return checkNoResetFlg1(daPyFlg1_SOUP_POWER_UP); }
    void onForceVomitJumpShort() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP_SHORT); }
    u32 checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
    void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); }
    void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); }
    u32 checkLastComboWait() const { return checkNoResetFlg1(daPyFlg1_LAST_COMBO_WAIT); }
    
    void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; }
    void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
    u32 checkResetFlg0(daPy_RFLG0 flag) const { return mResetFlg0 & flag; }
    u32 getRopeGrabRightHand() const { return checkResetFlg0(daPyRFlg0_ROPE_GRAB_RIGHT_HAND); }
    u32 getGrabUpEnd() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_END); }
    u32 getAutoJumpLand() const { return checkResetFlg0(daPyRFlg0_AUTO_JUMP_LAND); }
    u32 getRopeJumpLand() const { return checkResetFlg0(daPyRFlg0_ROPE_JUMP_LAND); }
    u32 getRightFootOnGround() const { return checkResetFlg0(daPyRFlg0_RIGHT_FOOT_ON_GROUND); }
    u32 getLeftFootOnGround() const { return checkResetFlg0(daPyRFlg0_LEFT_FOOT_ON_GROUND); }
    u32 getFootOnGround() const { return getRightFootOnGround() || getLeftFootOnGround(); }
    u32 checkFrontRollCrash() const { return checkResetFlg0(daPyRFlg0_FRONT_ROLL_CRASH); }
    u32 getGrabUpStart() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_START); }
    u32 checkAttentionLock() const { return checkResetFlg0(daPyRFlg0_ATTENTION_LOCK); }
    u32 checkHammerQuake() const { return checkResetFlg0(daPyRFlg0_HAMMER_QUAKE); }
    void onPoisonCurse() { onResetFlg0(daPyRFlg0_POISON_CURSE); }
    u32 getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); }
    u32 checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); }
    u32 checkTactInput() const { return checkResetFlg0(daPyRFlg0_TACT_INPUT); }
    u32 checkSubjectAccept() const { return checkResetFlg0(daPyRFlg0_SUBJECT_ACCEPT); }
    u32 checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); }
    u32 checkRopeForceEnd() const { return checkResetFlg0(daPyRFlg0_ROPE_FORCE_END); }
    
    BOOL checkGrabWear() const { return field_0x2b0 < 0.0f; }
    BOOL checkNormalSwordEquip() const {
        return dComIfGs_getSelectEquip(0) == dItemNo_SWORD_e || checkSwordMiniGame();
    }
    BOOL checkMasterSwordEquip() const {
        return dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_1_e ||
               dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_2_e ||
               dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_3_e;
    }
    BOOL checkFinalMasterSwordEquip() const {
        return dComIfGs_getSelectEquip(0) == dItemNo_MASTER_SWORD_3_e;
    }
    
    void setFace(daPy_FACE face) { mFace = face; }
    
    BOOL checkSwordMiniGame() const { return dComIfGp_getMiniGameType() == 2; }
    BOOL checkBowMiniGame() const { return mDemo.getDemoMode() == daPy_demo_c::DEMO_BOW_MINIGAME_e; }
    
    virtual MtxP getLeftHandMatrix() = 0;
    virtual MtxP getRightHandMatrix() = 0;
    virtual f32 getGroundY() = 0;
    virtual s32 getTactMusic() const { return -1; }
    virtual int getTactTimerCancel() const { return 0; }
    virtual BOOL checkPlayerGuard() const { return FALSE; }
    virtual fopAc_ac_c* getGrabMissActor() { return NULL; }
    virtual u32 checkPlayerFly() const { return 0; }
    virtual BOOL checkFrontRoll() const { return FALSE; }
    virtual BOOL checkBottleSwing() const { return FALSE; }
    virtual BOOL checkCutCharge() const { return FALSE; }
    virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
    virtual BOOL checkTactWait() const { return FALSE; }
    virtual void setTactZev(fpc_ProcID, int, char*) {}
    virtual void onDekuSpReturnFlg(u8) {}
    virtual BOOL checkComboCutTurn() const { return false; }
    virtual f32 getBaseAnimeFrameRate() = 0;
    virtual f32 getBaseAnimeFrame() = 0;
    virtual fpc_ProcID getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
    virtual fpc_ProcID getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; }
    virtual fpc_ProcID getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
    virtual BOOL checkGrabBarrel() { return FALSE; }
    virtual u32 checkPlayerNoDraw() { return FALSE; }
    virtual BOOL checkRopeTag() { return FALSE; }
    virtual BOOL checkRopeReadyAnime() const { return FALSE; }
    virtual void voiceStart(u32) {}
    virtual void setOutPower(f32, s16, int) {}
    virtual void onFrollCrashFlg(u32) {}
    virtual MtxP getModelJointMtx(u16) { return NULL; }
    virtual f32 getOldSpeedY() { return 0.0f; }
    virtual BOOL setHookshotCarryOffset(fpc_ProcID, const cXyz*) { return FALSE; }
    virtual void setPlayerPosAndAngle(cXyz*, s16) {}
    virtual void setPlayerPosAndAngle(cXyz*, csXyz*) {}
    virtual void setPlayerPosAndAngle(MtxP) {}
    virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int) { return FALSE; }
    virtual void changeTextureAnime(u16, u16, int) {}
    virtual void cancelChangeTextureAnime() {}
    
    void changePlayer(fopAc_ac_c*);
    void objWindHitCheck(dCcD_Cyl*);
    void setDoButtonQuake();
    void stopDoButtonQuake(BOOL);
};  // Size: 0x320

inline daPy_py_c* daPy_getPlayerActorClass() {
    return (daPy_py_c*)dComIfGp_getPlayer(0);
}

#endif /* D_A_PLAYER */