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//
// Generated by dtk
// Translation Unit: JAIZelAnime.cpp
//
#include "JAZelAudio/JAIZelAnime.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_audio.h"
/* 802AC830-802AC888 .text setAnimSound__11JAIZelAnimeFP3VecffUlSc */
void JAIZelAnime::setAnimSound(Vec* pos, f32 frame, f32 rate, u32 mtrlSndId, s8 reverb) {
u32 r6 = (mtrlSndId & 0x00FFFFFF) + (reverb << 24);
if (rate == 0.0f) {
return;
}
if (rate < 0.0f) {
rate *= -1.0f;
}
setAnimSoundVec(mDoAud_zelAudio_c::getInterface(), pos, frame, rate, r6, 0);
}
/* 802AC888-802ACD34 .text startAnimSound__11JAIZelAnimeFPvUlPP8JAISoundPQ27JAInter5ActorUc */
void JAIZelAnime::startAnimSound(void*, u32, JAISound**, JAInter::Actor*, u8) {
/* Nonmatching */
}
/* 802ACD34-802ACFA0 .text setSpeedModifySound__11JAIZelAnimeFP8JAISoundP22JAIAnimeFrameSoundDataf */
void JAIZelAnime::setSpeedModifySound(JAISound*, JAIAnimeFrameSoundData*, f32) {
/* Nonmatching */
}
/* 802ACFA0-802AD008 .text setPlayPosition__11JAIZelAnimeFf */
void JAIZelAnime::setPlayPosition(f32) {
/* Nonmatching */
}
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