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//
// Generated by dtk
// Translation Unit: d_cam_type2.cpp
//
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_camera.h"
const char* dCamera_c::mvBGTypes[35] = {
"????",
"Field",
"Dungeon",
"Plain",
"DungeonDown",
"DungeonUp",
"DungeonCorner",
"Jump",
"DungeonWide",
"Room",
"FieldCushion",
"OverLook",
"Corridor",
"Subject",
"DungeonPassage",
"Cliff",
"Cliff2",
"MajTower",
"Boss01",
"Boss02",
"Gamoss",
"MiniIsland",
"Amoss",
"Cafe",
"P_Ganon1",
"P_Ganon2",
"WindBoss",
"P_Ganon3",
"G_BedRoom",
"G_Roof",
"G_BedRoom2",
"Boss04",
"WindHall",
"BigBird",
"DStairs",
};
const int dCamera_c::mvBGType_num = ARRAY_SIZE(mvBGTypes);
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