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2022-05-22Merge branch 'master' into vulkanTriang3l
2022-05-22[D3D12] Remove PipelineCache::ClearCache leftoversTriang3l
2022-05-22Merge branch 'master' into vulkanTriang3l
2022-05-22[GPU] Remove PipelineCache::ClearCacheTriang3l
2022-05-19[Vulkan] Texture object and view creationTriang3l
2022-05-19Merge branch 'master' into vulkanTriang3l
2022-05-19[Vulkan] Remove unused variable in VulkanPresenter::GuestOutputImage::InitializeTriang3l
2022-05-19Merge branch 'master' into vulkanTriang3l
2022-05-19[GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.hTriang3l
2022-05-19[D3D12] Fix 2:1-subsampled format swizzleTriang3l
2022-05-19[D3D12] Fix frontbuffer resource stateTriang3l
2022-05-17[Vulkan] Basic texture descriptor set allocation/bindingTriang3l
2022-05-17Merge branch 'master' into vulkanTriang3l
2022-05-17[DXBC] Cleanup texture/sampler name settingTriang3l
2022-05-17[D3D12] Remove unnecessary binding count uint32_t castsTriang3l
2022-05-15[Vulkan] Fix TransientDescriptorPool ignoring the descriptor typeTriang3l
2022-05-15[D3D12] Fix layouts_mutex_ lock namingTriang3l
2022-05-15[Vulkan] Use pipeline layout key structures directlyTriang3l
2022-05-15[Vulkan] Texture cache: Maximum dimensions, null imagesTriang3l
2022-05-15[Vulkan] Gather shader stages that VS can be translated intoTriang3l
2022-05-15[Vulkan] Add missing <functional> include for std::hashTriang3l
2022-05-15[Vulkan] Use Shader::IsHostVertexShaderTypeDomainTriang3l
2022-05-15Merge branch 'master' into vulkanTriang3l
2022-05-15[GPU] Shader::IsHostVertexShaderTypeDomainTriang3l
2022-05-14[D3D12] Subsystem management order cleanupTriang3l
2022-05-14[Vulkan] Don't require imageViewFormatSwizzle in the immediate drawerTriang3l
2022-05-14[D3D12] D3D12Texture::SRVDescriptorKey structureTriang3l
2022-05-14[GPU] Make TextureCache constructors explicitTriang3l
2022-05-14Merge branch 'master' into vulkanTriang3l
2022-05-14[GPU] Texture object/binding management to common superclassTriang3l
2022-05-11[Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future na...Triang3l
2022-05-10[Vulkan] Rectangle and quad list geometry shader generationTriang3l
2022-05-10Merge branch 'master' into vulkanTriang3l
2022-05-09[D3D12] Discard primitives with NaN position in GSTriang3l
2022-05-09[D3D12] Rectangle GS comment typo fix [ci skip]Triang3l
2022-05-09[D3D12] Runtime geometry shader generationTriang3l
2022-05-08[GPU] Handle kRegisters and kGammaRamp in the trace viewerTriang3l
2022-05-08[GPU] Make RegisterFile::kRegisterCount constexprTriang3l
2022-05-07[DXBC] Geometry shader instructionsTriang3l
2022-05-07[UI] Implement Type::kDirectory in Win32FilePickerCaroline Joy Bell
2022-05-07[DXBC] Both v[#] and v[#][#] operands for HS and GSTriang3l
2022-05-05[UI] Windows: Disable rounded cornersTriang3l
2022-05-05[GPU] DC_LUT_PWL_DATA comment fix [ci skip]Triang3l
2022-05-05[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in tracesTriang3l
2022-05-04[DXBC] Jump to the loop skip address before pushingTriang3l
2022-05-04[D3D12] Fix point size calculation + point code cleanupTriang3l
2022-05-03Add #include <cfloat> to fix build error on Linux.Peter Wright
2022-05-03Merge branch 'master' into vulkanTriang3l
2022-05-03[D3D12] Point sprite size fixes, point/line bits in PsParamGenTriang3l
2022-05-03[XeSL] Prefix all local names with `xesl_id/var_`Triang3l