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2022-05-03Merge branch 'master' into vulkanTriang3l
2022-05-03Merge branch 'master' into vulkanTriang3l
2022-05-02[D3D12] Update D3D12RenderTargetCache::Update write mask argument nameTriang3l
2022-04-28[GPU] Get unclipped draw height by running VS on the CPUTriang3l
2022-04-27[GPU] More accurate vertex kill + PsParamGen/point documentationTriang3l
2022-04-27[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYSTriang3l
2022-04-27[GPU] Shader control flow documentation improvementsTriang3l
2022-04-27[GPU] Shader ALU refactoring + documentationTriang3l
2022-04-26[GPU] Ucode disasm: Fix exec formattingTriang3l
2022-04-26[GPU] shader-compiler: Accept little-endian ucodeTriang3l
2022-04-26[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variableTriang3l
2022-04-26[Android] Minor postInvalidateWindowSurface JNI cleanupTriang3l
2022-04-26[Base] More flexible Xenos float16 conversion functionsTriang3l
2022-04-26[Base] Fix wait for callback returnJoel Linn
2022-04-26[Base] Use disruptorplus spin waitJoel Linn
2022-04-26[Base] Relax some timing constraints.Joel Linn
2022-04-26[Base] Remove unneeded delay schedulerJoel Linn
2022-04-26[Base] Use chrono APIs for TimersJoel Linn
2022-04-26[Base] Add chrono testsJoel Linn
2022-04-26[Base] Add chrono supportJoel Linn
2022-04-26[Base] Make HighResolutionTimer platform agnosticJoel Linn
2022-04-26[Base] Add TimerQueueJoel Linn
2022-04-26[Base] Add more tests for HighResolutionTimerJoel Linn
2022-04-26[x64] Add GFNI optimization for SPLAT(int8)Wunkolo
2022-04-14[Kernel] Restored usage of: log_string_format_kernel_callsGliniak
2022-04-14[GPU] Round tessellation patch vertex count up (by @deaklajos #2007)Triang3l
2022-04-14[GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos)Triang3l
2022-04-13[GPU] Fix scalar c[#+aL], shader docs/refactoringTriang3l
2022-04-09[GPU] Norm16 > float16 texture load shadersTriang3l
2022-04-09[D3D12] Compile all built-in shaders with the same FXC versionTriang3l
2022-04-09[GPU] Texture load shader style (alignment) cleanupTriang3l
2022-04-05[GPU] Fixed size 0 point sprites enlarged to defaultDESKTOP-F0UGBP9\deakl
2022-04-04Merge branch 'master' into vulkanTriang3l
2022-04-04[GPU] XeSL texture load shaders + minor XeSL cleanupTriang3l
2022-04-03[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAATriang3l
2022-04-02Merge branch 'master' into vulkanTriang3l
2022-04-02[D3D12] Fixes/cleanup for render targets and barriersTriang3l
2022-03-28Merge branch 'master' into vulkanTriang3l
2022-03-28[Vulkan] Fix basePipelineIndex signednessTriang3l
2022-03-27Merge branch 'master' into vulkanTriang3l
2022-03-27[GPU] XeSL host depth store and VS passthrough shadersTriang3l
2022-03-27Merge branch 'master' into vulkanTriang3l
2022-03-27[Vulkan] Samplerless texelFetchTriang3l
2022-03-23[CPU] Unified assertions for unimplemented opcodesGliniak
2022-03-22Merge branch 'master' into vulkanTriang3l
2022-03-22[Vulkan] InitializeSubresourceRange: Use return, not referenceTriang3l
2022-03-22[D3D12] Minor RT code style/comments cleanupTriang3l
2022-03-22[D3D12] RT dump: Fix r# allocationTriang3l
2022-03-22[D3D12] RT transfer: Same front/back stencil opsTriang3l
2022-03-21[Vulkan] Pipeline barrier mergingTriang3l