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Age
Commit message (
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Author
2022-05-03
Merge branch 'master' into vulkan
Triang3l
2022-05-03
Merge branch 'master' into vulkan
Triang3l
2022-05-02
[D3D12] Update D3D12RenderTargetCache::Update write mask argument name
Triang3l
2022-04-28
[GPU] Get unclipped draw height by running VS on the CPU
Triang3l
2022-04-27
[GPU] More accurate vertex kill + PsParamGen/point documentation
Triang3l
2022-04-27
[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS
Triang3l
2022-04-27
[GPU] Shader control flow documentation improvements
Triang3l
2022-04-27
[GPU] Shader ALU refactoring + documentation
Triang3l
2022-04-26
[GPU] Ucode disasm: Fix exec formatting
Triang3l
2022-04-26
[GPU] shader-compiler: Accept little-endian ucode
Triang3l
2022-04-26
[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable
Triang3l
2022-04-26
[Android] Minor postInvalidateWindowSurface JNI cleanup
Triang3l
2022-04-26
[Base] More flexible Xenos float16 conversion functions
Triang3l
2022-04-26
[Base] Fix wait for callback return
Joel Linn
2022-04-26
[Base] Use disruptorplus spin wait
Joel Linn
2022-04-26
[Base] Relax some timing constraints.
Joel Linn
2022-04-26
[Base] Remove unneeded delay scheduler
Joel Linn
2022-04-26
[Base] Use chrono APIs for Timers
Joel Linn
2022-04-26
[Base] Add chrono tests
Joel Linn
2022-04-26
[Base] Add chrono support
Joel Linn
2022-04-26
[Base] Make HighResolutionTimer platform agnostic
Joel Linn
2022-04-26
[Base] Add TimerQueue
Joel Linn
2022-04-26
[Base] Add more tests for HighResolutionTimer
Joel Linn
2022-04-26
[x64] Add GFNI optimization for SPLAT(int8)
Wunkolo
2022-04-14
[Kernel] Restored usage of: log_string_format_kernel_calls
Gliniak
2022-04-14
[GPU] Round tessellation patch vertex count up (by @deaklajos #2007)
Triang3l
2022-04-14
[GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos)
Triang3l
2022-04-13
[GPU] Fix scalar c[#+aL], shader docs/refactoring
Triang3l
2022-04-09
[GPU] Norm16 > float16 texture load shaders
Triang3l
2022-04-09
[D3D12] Compile all built-in shaders with the same FXC version
Triang3l
2022-04-09
[GPU] Texture load shader style (alignment) cleanup
Triang3l
2022-04-05
[GPU] Fixed size 0 point sprites enlarged to default
DESKTOP-F0UGBP9\deakl
2022-04-04
Merge branch 'master' into vulkan
Triang3l
2022-04-04
[GPU] XeSL texture load shaders + minor XeSL cleanup
Triang3l
2022-04-03
[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Triang3l
2022-04-02
Merge branch 'master' into vulkan
Triang3l
2022-04-02
[D3D12] Fixes/cleanup for render targets and barriers
Triang3l
2022-03-28
Merge branch 'master' into vulkan
Triang3l
2022-03-28
[Vulkan] Fix basePipelineIndex signedness
Triang3l
2022-03-27
Merge branch 'master' into vulkan
Triang3l
2022-03-27
[GPU] XeSL host depth store and VS passthrough shaders
Triang3l
2022-03-27
Merge branch 'master' into vulkan
Triang3l
2022-03-27
[Vulkan] Samplerless texelFetch
Triang3l
2022-03-23
[CPU] Unified assertions for unimplemented opcodes
Gliniak
2022-03-22
Merge branch 'master' into vulkan
Triang3l
2022-03-22
[Vulkan] InitializeSubresourceRange: Use return, not reference
Triang3l
2022-03-22
[D3D12] Minor RT code style/comments cleanup
Triang3l
2022-03-22
[D3D12] RT dump: Fix r# allocation
Triang3l
2022-03-22
[D3D12] RT transfer: Same front/back stencil ops
Triang3l
2022-03-21
[Vulkan] Pipeline barrier merging
Triang3l
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