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AgeCommit message (Expand)Author
2023-05-29[PPC] Implement `vaddcuw`Wunkolo
2023-05-05[GPU] Remove implicit bool cast in memexport checksTriang3l
2023-05-05[GPU] Remove a dangerous comment about break after exece [ci skip]Triang3l
2023-05-05[GPU/D3D12] Memexport from anywhere in control flow + 8/16bpp memexportTriang3l
2023-04-19[SPIR-V] Wrap 4-operand ops and 1-3-operand GLSL std callsTriang3l
2023-04-19[SPIR-V] Wrap NoContraction operationsTriang3l
2023-04-19[SPIR-V] Use Builder createSelectionMerge directlyTriang3l
2023-04-19[SPIR-V] Cleanup ALU emulation conditionalsTriang3l
2023-04-18[SPIR-V] Remove more vec2-4 reserve callsTriang3l
2023-04-13[SPIR-V] Remove temp reserve for 4 or less elementsTriang3l
2023-04-09[DXBC] `discard` pixels from `kill` with ROV instead of returningTriang3l
2023-04-09[D3D12] Don't use emit_then_cut due to RDNA 3 crashTriang3l
2023-03-30[Vulkan] Add missing stencil reference unpack in RT transfer + formatting fixTriang3l
2023-03-30[Vulkan] Fix FragStencilRef store typeTriang3l
2023-01-29Add include to fix compilingShoegzer
2023-01-28[Kernel/Thread] Set TLS slot to 0 while freeingGliniak
2022-12-28[x64] Add AX512 optimization for `OPCODE_SELECT`(F64)Wunkolo
2022-12-28[x64] Add AX512 optimization for `OPCODE_SELECT`(V128)Wunkolo
2022-12-28[x64] Add `x64_util.h`Wunkolo
2022-12-28[CPU] Increase amount of possible labels used in FinalizationPassGliniak
2022-12-28[SDL2] Print version on startupJoel Linn
2022-12-28[Kernel] Support for loading achievement dataGliniak
2022-12-28[ImGui] Use new key APIJoel Linn
2022-12-28[ImGui] Use new ImageButton signatureJoel Linn
2022-12-28[ImGui] Fix deprecated SetCursorPos useJoel Linn
2022-12-28[ImGui] Fix fsr sharpness slider scalingJoel Linn
2022-12-28[UI] Fix UB (moved mem) in file pickerJoel Linn
2022-12-28[ImGui] Use ImDrawCmd::IdxOffset fieldJoel Linn
2022-12-28[ImGui] Fix empty IDsJoel Linn
2022-12-28[ImGui] Fix removed flagsJoel Linn
2022-12-04[Vulkan] Update variableMultisampleRate comments (actually supported) [ci skip]Triang3l
2022-12-03[SPIR-V] Decorate whole gl_PerVertex with InvariantTriang3l
2022-10-31[UI] Fix ClearInput not called in ImGuiDrawer after deferred dialog removalTriang3l
2022-10-23[GPU] Fix tiled mip tail extent calculationTriang3l
2022-10-23[Vulkan] Check depthClamp featureTriang3l
2022-10-23[D3D12] Replace unused shared memory view with a null viewTriang3l
2022-10-21[x64] Add AVX512 optimizations for `PERMUTE_V128`Wunkolo
2022-10-21[x64] Add `kX64EmitAVX512VBMI` feature-flag and detectionWunkolo
2022-10-21[x64] Add AVX512 optimization for `OPCODE_VECTOR_SUB`(saturated)Wunkolo
2022-10-18[DXBC] Fix interpolator copying from v# to r# in PSTriang3l
2022-10-09[GPU] Vulkan fragment shader interlock RB and related fixes/cleanupTriang3l
2022-09-22Lint fix.Rick Gibbed
2022-09-14[x64] Add AVX512 optimization for `OPCODE_VECTOR_ADD`(saturated)Wunkolo
2022-09-12[x64] Add AVX512 optimization for `OPCODE_VECTOR_CONVERT_F2I`(unsigned)Wunkolo
2022-09-05[PPC] Fix memory assert formattingWunkolo
2022-09-05[x64] Add AVX512 optimization for `NOT_V128`Wunkolo
2022-07-27[Vulkan] Non-GS point sprites + minor SPIR-V fixesTriang3l
2022-07-26[SPIR-V] Clamp cube face using NClamp, not NMax/FMinTriang3l
2022-07-26[SPIR-V] Saturate point sprite coordinatesTriang3l
2022-07-26[Vulkan] Add forgotten fullDrawIndexUint32 checkTriang3l