| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-10-09 | [GPU] Vulkan fragment shader interlock RB and related fixes/cleanup | Triang3l |
| 2020-05-11 | [D3D12] Allow non-adaptive tessellation for patch primitive types, and all tr... | Triang3l |
| 2020-04-18 | [Shader Playground] DXBC and domain shader output | Triang3l |
| 2019-11-08 | Remove (hopefully) last OpenGL leftovers & crunch | Margen67 |
| 2015-12-05 | Mostly complete new GLSL translator (modulo flow control). | Ben Vanik |
| 2015-11-29 | Reworking translator code to be pretty sexy. | Ben Vanik |
| 2015-11-28 | First pass ShaderTranslator base type, able to disasm in msft style. | Ben Vanik |
| 2015-11-28 | Adding a tool to interactively assemble/disassemble shaders using XNA. | Ben Vanik |
