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authorZephyron <zephyron@citron-emu.org>2024-12-31 22:54:55 +1000
committerMike Lothian <mike@fireburn.co.uk>2025-05-11 12:17:03 +0100
commit25b6629f66ef348f1e2e0ad2773780e07e0b6b95 (patch)
treebb4cbb6b32b618ffc458f1650fec577db026f759 /src/video_core/buffer_cache/buffer_cache.cpp
parent729c65618c5afdd53ffcf8e81443db6b4556647f (diff)
shader_recompiler: Use FPRecip in FSWZADD implementation
Simplifies the negative reciprocal calculation in FSWZADD by using the dedicated FPRecip operation instead of manually constructing a division. This change: - Replaces FPDiv(Imm32(f32(1.0f)), src_b) with FPRecip(src_b) - Results in more efficient code for calculating 1.0/x - Fixes build errors from undefined IR emitter methods
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.cpp')
0 files changed, 0 insertions, 0 deletions