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authorZephyron <zephyron@citron-emu.org>2025-04-20 17:39:14 +1000
committerMike Lothian <mike@fireburn.co.uk>2025-05-12 12:46:19 +0100
commit00f7ddafa3221c5f62926c6b22fed604e180c6ec (patch)
tree1bd64bdf18402c6cdacd035b379463b3f73c95f9 /src/video_core/buffer_cache/buffer_cache.h
parent654f4c4fe35d8393e345e831549c8b7b05a7b647 (diff)
video_core: Improve texture cache memory management to prevent leaks
Implement several improvements to the texture cache memory management system to address memory leaks that occur in memory-intensive games like TOTK (Title ID 0100F2C0115B6000). These changes prevent the gradual memory increase that eventually leads to crashes or undefined behavior. Key improvements: - Enhance garbage collection with more aggressive cleanup thresholds - Add emergency resource cleanup for persistent high memory usage - Improve DeleteImage to ensure proper resource deallocation - Make DelayedDestructionRing thread-safe with proper mutex protection - Track consecutive high-memory frames to detect potential leaks - Add emergency cleanup mechanism for extreme memory pressure situations - Use proper type casting in std::max to fix compilation errors This should significantly improve stability during extended gameplay sessions with memory-intensive titles. Signed-off-by: Zephyron <zephyron@citron-emu.org>
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